restart
0x0017e030 · 184 bytes · __cdecl
_ZL7restartRK8CCommand
Decompiled
undefined (1 param)
/* restart(CCommand const&) */
void restart(CCommand *param_1)
{
char cVar1;
int iVar2;
bool bVar3;
if (((DAT_003b7f64 < 2) || (1 < DAT_003b8064)) || (cmd_source != 1)) {
return;
}
bVar3 = false;
if (*(int *)param_1 == 2) {
iVar2 = _V_stricmp(*(char **)(param_1 + 0x40c),"setpos");
bVar3 = iVar2 == 0;
}
Host_Disconnect(false);
cVar1 = CL_HL2Demo_MapCheck(&DAT_003b7f70);
if ((cVar1 != '\0') && (cVar1 = CL_PortalDemo_MapCheck(&DAT_003b7f70), cVar1 != '\0')) {
HostState_NewGame(&DAT_003b7f70,bVar3,false,false);
return;
}
Warning("map load failed: %s not found or invalid\n",&DAT_003b7f70);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.