Host_FinishAsyncServer
0x00177890 · 958 bytes · unknown
_Z22Host_FinishAsyncServerv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Host_FinishAsyncServer() */
void Host_FinishAsyncServer(void)
{
uint *puVar1;
code *pcVar2;
code *pcVar3;
int *piVar4;
char cVar5;
int iVar6;
undefined4 uVar7;
int iVar8;
int *local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
int local_2c;
undefined4 local_28;
undefined4 local_24;
int local_20;
if (g_pAsyncServerJob == (int *)0x0) {
return;
}
local_44 = 0;
local_40 = 0;
if (_Plat_SetBenchmarkMode == 0) {
local_2c = 0;
}
else {
(**(code **)(_Plat_SetBenchmarkMode + 0x50))
(_Plat_SetBenchmarkMode,&local_44,0,0,0,0,"/data/src/engine/./host.cpp",0xb12,
&Host_FinishAsyncServer()::tm_fmt,"(%s)%s","AsyncServer","WaitForAsyncServer");
local_2c = _Plat_SetBenchmarkMode;
}
iVar8 = _DAT_0040b9d4;
local_34 = local_44;
local_30 = local_40;
/* try { // try from 0017794d to 00177951 has its CatchHandler @ 00177c9f */
if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
(iVar6 = ThreadGetCurrentId(), iVar8 == iVar6)) {
if ((char *)*_DAT_0040b030 != "WaitForAsyncServer") {
/* try { // try from 00177bb0 to 00177bd3 has its CatchHandler @ 00177c9f */
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2b2794,(char *)0x0,0x2b279b);
}
puVar1 = (uint *)(_DAT_0040b0bc + 4 + _DAT_0040b030[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
piVar4 = g_pAsyncServerJob;
if ((DAT_003b7f64 < 2) || (1 < DAT_003b8064)) {
if (g_pAsyncServerJob == (int *)0x0) goto LAB_00177aae;
if ((g_pAsyncServerJob[3] - 1U < 2) || (g_pAsyncServerJob[3] == 4)) {
local_48 = g_pAsyncServerJob;
/* try { // try from 00177b64 to 00177b66 has its CatchHandler @ 00177ca3 */
(**(code **)(*_g_pThreadPool + 0x30))(_g_pThreadPool,&local_48,1,1,0xffffffff);
}
}
else {
iVar8 = g_pAsyncServerJob[3];
if ((iVar8 - 1U < 2) || (iVar8 == 4)) {
local_3c = 0;
local_38 = 0;
if (_g_Telemetry == 0) {
local_20 = 0;
}
else {
pcVar2 = *(code **)(_g_Telemetry + 0x50);
pcVar3 = *(code **)(_g_Telemetry + 0x14);
/* try { // try from 001779b2 to 00177a26 has its CatchHandler @ 00177ca3 */
uVar7 = (**(code **)(*g_pAsyncServerJob + 0x10))(g_pAsyncServerJob);
uVar7 = (*pcVar3)(_g_Telemetry,uVar7);
(*pcVar2)(_g_Telemetry,&local_3c,0,0,0,0,"/data/src/public/vstdlib/jobthread.h",0x4eb,
&CJob::Execute()::tm_fmt,"%s %s %d","Execute",uVar7,iVar8);
local_20 = _g_Telemetry;
}
local_28 = local_3c;
local_24 = local_38;
pthread_mutex_lock((pthread_mutex_t *)(piVar4 + 5));
/* try { // try from 00177a4c to 00177a6a has its CatchHandler @ 00177c6b */
(**(code **)*piVar4)(piVar4);
if ((piVar4[3] == 1) || (piVar4[3] == 4)) {
piVar4[3] = 2;
/* try { // try from 00177bec to 00177c04 has its CatchHandler @ 00177c6b */
iVar8 = (**(code **)(*piVar4 + 0x18))(piVar4);
piVar4[3] = iVar8;
(**(code **)(*piVar4 + 0x20))(piVar4);
CThreadEvent::Set();
}
(**(code **)(*piVar4 + 4))(piVar4);
pthread_mutex_unlock((pthread_mutex_t *)(piVar4 + 5));
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
}
}
/* try { // try from 00177aab to 00177abc has its CatchHandler @ 00177ca3 */
(**(code **)(*piVar4 + 4))(piVar4);
LAB_00177aae:
g_pAsyncServerJob = (int *)0x0;
SV_FrameExecuteThreadDeferred();
iVar8 = _DAT_0040b9d4;
if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
(iVar6 = ThreadGetCurrentId(), iVar8 == iVar6)) {
cVar5 = CVProfNode::ExitScope();
if (cVar5 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
if (local_2c != 0) {
(**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.