L L4D2node

Host_Map_Helper

0x0017e4e0 · 845 bytes · __cdecl

_Z15Host_Map_HelperRK8CCommand9EMapFlags

Decompiled

undefined (2 params)

/* Host_Map_Helper(CCommand const&, EMapFlags) */

void Host_Map_Helper(CCommand *param_1)

{
  char cVar1;
  int iVar2;
  char *pcVar3;
  uint extraout_ECX;
  int in_GS_OFFSET;
  double dVar4;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  char local_e0 [96];
  char local_80 [96];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (cmd_source == 1) {
    if (*(int *)param_1 < 2) {
      Warning("No map specified\n");
    }
    else {
      V_StripExtension(*(char **)(param_1 + 0x40c),local_80,0x60);
      cVar1 = (**(code **)(*(int *)modelloader + 0x44))(modelloader,local_80,1);
      if (cVar1 == '\0') {
        Host_Map_Helper_FuzzyName(param_1,local_80,extraout_ECX);
        cVar1 = (**(code **)(*(int *)modelloader + 0x44))(modelloader,local_80,0);
        if (cVar1 == '\0') {
          Warning("map load failed: %s not found or invalid\n",local_80);
          goto LAB_0017e503;
        }
      }
      GetPlatformMapPath(local_80,local_e0,0x60);
      COM_TimestampedLog("*** Map Load: %s",local_e0);
      SetLaunchOptions(param_1);
      cVar1 = CL_HL2Demo_MapCheck(local_e0);
      if (cVar1 != '\0') {
        cVar1 = CL_PortalDemo_MapCheck(local_e0);
        if (cVar1 != '\0') {
          Host_Disconnect(false);
          HostState_NewGame(local_e0,false,false,false);
          if (*(int *)param_1 == 10) {
            iVar2 = _V_stricmp(*(char **)(param_1 + 0x410),"setpos");
            if (iVar2 == 0) {
              pcVar3 = "";
              if (6 < *(int *)param_1) {
                pcVar3 = *(char **)(param_1 + 0x420);
              }
              iVar2 = _V_stricmp(pcVar3,"setang");
              if (iVar2 == 0) {
                pcVar3 = "";
                if (3 < *(int *)param_1) {
                  pcVar3 = *(char **)(param_1 + 0x414);
                }
                dVar4 = strtod(pcVar3,(char **)0x0);
                pcVar3 = "";
                local_f8 = (float)dVar4;
                if (4 < *(int *)param_1) {
                  pcVar3 = *(char **)(param_1 + 0x418);
                }
                dVar4 = strtod(pcVar3,(char **)0x0);
                pcVar3 = "";
                local_f4 = (float)dVar4;
                if (5 < *(int *)param_1) {
                  pcVar3 = *(char **)(param_1 + 0x41c);
                }
                dVar4 = strtod(pcVar3,(char **)0x0);
                pcVar3 = "";
                local_f0 = (float)dVar4;
                if (7 < *(int *)param_1) {
                  pcVar3 = *(char **)(param_1 + 0x424);
                }
                dVar4 = strtod(pcVar3,(char **)0x0);
                pcVar3 = "";
                local_ec = (float)dVar4;
                if (8 < *(int *)param_1) {
                  pcVar3 = *(char **)(param_1 + 0x428);
                }
                dVar4 = strtod(pcVar3,(char **)0x0);
                pcVar3 = "";
                local_e8 = (float)dVar4;
                if (9 < *(int *)param_1) {
                  pcVar3 = *(char **)(param_1 + 0x42c);
                }
                dVar4 = strtod(pcVar3,(char **)0x0);
                local_e4 = (float)dVar4;
                HostState_SetSpawnPoint((Vector *)&local_f8,(QAngle *)&local_ec);
              }
            }
          }
          goto LAB_0017e503;
        }
      }
      Warning("map load failed: %s not found or invalid\n",local_e0);
    }
  }
LAB_0017e503:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)