L L4D2node

CUtlBuffer::PutString

0x00261e60 · 473 bytes · __thiscall

_ZN10CUtlBuffer9PutStringEPKc

Decompiled

undefined (2 params)

/* CUtlBuffer::PutString(char const*) */

void __thiscall CUtlBuffer::PutString(CUtlBuffer *this,char *param_1)

{
  int iVar1;
  char *pcVar2;
  char cVar3;
  int iVar4;
  char *pcVar5;
  CUtlBuffer *pCVar6;
  
  if (((byte)this[0x15] & 1) == 0) {
    if (param_1 == (char *)0x0) {
      cVar3 = CheckPut(this,1);
      if (cVar3 != '\0') {
        *(undefined1 *)(*(int *)this + (*(int *)(this + 0x10) - *(int *)(this + 0x20))) = 0;
        iVar4 = *(int *)(this + 0x10);
        *(int *)(this + 0x10) = iVar4 + 1;
        if (*(int *)(this + 0x1c) < iVar4 + 1) {
          AddNullTermination(this);
          return;
        }
      }
    }
    else {
      iVar4 = _V_strlen(param_1);
      Put(this,param_1,iVar4 + 1);
    }
  }
  else if (param_1 != (char *)0x0) {
    if ((((byte)this[0x15] & 0x10) == 0) && (iVar4 = *(int *)(this + 0x18), 0 < iVar4)) {
      if ((*(int *)(this + 0x10) != 0) &&
         (*(char *)(*(int *)this + ((*(int *)(this + 0x10) + -1) - *(int *)(this + 0x20))) == '\n'))
      {
        while (iVar4 = iVar4 + -1, iVar4 != -1) {
          pCVar6 = this;
          cVar3 = CheckPut(this,1);
          if (cVar3 != '\0') {
            *(undefined1 *)(*(int *)this + (*(int *)(this + 0x10) - *(int *)(this + 0x20))) = 9;
            iVar1 = *(int *)(this + 0x10);
            *(int *)(this + 0x10) = iVar1 + 1;
            if (*(int *)(this + 0x1c) < iVar1 + 1) {
              AddNullTermination(pCVar6);
            }
          }
        }
      }
      pcVar5 = strchr(param_1,10);
      pcVar2 = param_1;
      while (param_1 = pcVar2, pcVar5 != (char *)0x0) {
        param_1 = pcVar5 + 1;
        Put(this,pcVar2,(int)param_1 - (int)pcVar2);
        if (pcVar5[1] == '\0') break;
        iVar4 = 0;
        if (((byte)this[0x15] & 0x10) == 0) {
          iVar4 = *(int *)(this + 0x18);
        }
LAB_00261f18:
        iVar4 = iVar4 + -1;
        if (-1 < iVar4) {
          while (pCVar6 = this, cVar3 = CheckPut(this,1), cVar3 != '\0') {
            *(undefined1 *)(*(int *)this + (*(int *)(this + 0x10) - *(int *)(this + 0x20))) = 9;
            iVar1 = *(int *)(this + 0x10);
            *(int *)(this + 0x10) = iVar1 + 1;
            if (iVar1 + 1 <= *(int *)(this + 0x1c)) break;
            AddNullTermination(pCVar6);
            iVar4 = iVar4 + -1;
            if (iVar4 < 0) goto LAB_00261f57;
          }
          goto LAB_00261f18;
        }
LAB_00261f57:
        pcVar5 = strchr(param_1,10);
        pcVar2 = param_1;
      }
    }
    iVar4 = _V_strlen(param_1);
    if (iVar4 != 0) {
      Put(this,param_1,iVar4);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)