CServerRemoteAccess::BadPassword
0x0020df90 · 477 bytes · __thiscall
_ZN19CServerRemoteAccess11BadPasswordEP11CRConServerj
Decompiled
undefined (3 params)
/* CServerRemoteAccess::BadPassword(CRConServer*, unsigned int) */
void __thiscall
CServerRemoteAccess::BadPassword(CServerRemoteAccess *this,CRConServer *param_1,uint param_2)
{
CUtlBuffer CVar1;
char cVar2;
int iVar3;
void *pvVar4;
CUtlBuffer *this_00;
undefined1 local_20;
undefined1 local_1f;
undefined1 local_1e;
undefined1 local_1d;
iVar3 = param_2 * 0x1c + *(int *)(this + 0x2c);
*(undefined1 *)(iVar3 + 4) = 0;
cVar2 = CRConServer::HandleFailedRconAuth(param_1,(netadr_s *)(iVar3 + 8));
if (cVar2 != '\0') {
CRConServer::BCloseAcceptedSocket(param_1,param_2);
return;
}
iVar3 = CUtlLinkedList<CServerRemoteAccess::DataResponse_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<CServerRemoteAccess::DataResponse_t,int>,int>>
::InsertBefore((CUtlLinkedList<CServerRemoteAccess::DataResponse_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<CServerRemoteAccess::DataResponse_t,int>,int>>
*)(this + 4),-1);
*(uint *)(*(int *)(this + 4) + 0x38 + iVar3 * 0x44) = param_2;
this_00 = (CUtlBuffer *)(iVar3 * 0x44 + *(int *)(this + 4));
if (((byte)this_00[0x15] & 1) == 0) {
cVar2 = CUtlBuffer::CheckPut(this_00,4);
if (cVar2 != '\0') {
if (((byte)this_00[0x34] & 1) == 0) {
*(undefined4 *)(*(int *)this_00 + (*(int *)(this_00 + 0x10) - *(int *)(this_00 + 0x20))) =
0xffffffff;
iVar3 = *(int *)(this_00 + 0x10);
}
else {
iVar3 = *(int *)(this_00 + 0x10);
pvVar4 = (void *)((iVar3 - *(int *)(this_00 + 0x20)) + *(int *)this_00);
if (pvVar4 != (void *)0x0) {
local_20 = 0xff;
local_1f = 0xff;
local_1e = 0xff;
local_1d = 0xff;
_V_memcpy(pvVar4,&local_20,4);
iVar3 = *(int *)(this_00 + 0x10);
}
}
*(int *)(this_00 + 0x10) = iVar3 + 4;
CUtlBuffer::AddNullTermination(this_00);
CVar1 = this_00[0x15];
goto joined_r0x0020e0a2;
}
}
else {
CUtlBuffer::Printf(this_00,"%d",0xffffffff);
}
CVar1 = this_00[0x15];
joined_r0x0020e0a2:
if (((byte)CVar1 & 1) == 0) {
cVar2 = CUtlBuffer::CheckPut(this_00,4);
if (cVar2 != '\0') {
if (((byte)this_00[0x34] & 1) == 0) {
*(undefined4 *)(*(int *)this_00 + (*(int *)(this_00 + 0x10) - *(int *)(this_00 + 0x20))) = 2
;
iVar3 = *(int *)(this_00 + 0x10);
}
else {
iVar3 = *(int *)(this_00 + 0x10);
pvVar4 = (void *)((iVar3 - *(int *)(this_00 + 0x20)) + *(int *)this_00);
if (pvVar4 != (void *)0x0) {
local_20 = 0;
local_1f = 0;
local_1e = 0;
local_1d = 2;
_V_memcpy(pvVar4,&local_20,4);
iVar3 = *(int *)(this_00 + 0x10);
}
}
*(int *)(this_00 + 0x10) = iVar3 + 4;
CUtlBuffer::AddNullTermination(this_00);
}
}
else {
CUtlBuffer::Printf(this_00,"%d",2);
}
CUtlBuffer::PutString(this_00,"");
CUtlBuffer::PutString(this_00,"");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.