L L4D2node

CNetworkStringTableContainer::CreateDictionary

0x001a5920 · 448 bytes · __thiscall

_ZN28CNetworkStringTableContainer16CreateDictionaryEPKc

Decompiled

undefined (2 params)

/* CNetworkStringTableContainer::CreateDictionary(char const*) */

void __thiscall
CNetworkStringTableContainer::CreateDictionary(CNetworkStringTableContainer *this,char *param_1)

{
  int *piVar1;
  char cVar2;
  bool bVar3;
  int iVar4;
  char *pcVar5;
  CMapReslistGenerator *this_00;
  int iVar6;
  int in_GS_OFFSET;
  int local_160;
  CUtlBuffer local_15c [56];
  char local_124 [260];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  V_snprintf(local_124,0x104,"maps/%s.bsp",param_1);
  cVar2 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x2c))
                    (g_pFileSystem + 4,local_124,&DAT_002a076d);
  if (cVar2 == '\0') {
    Warning(
           "#####################################################################################\n"
           );
    Warning("Can\'t recreate dictionary for %s, file must be writable!!!\n",local_124);
    Warning(
           "#####################################################################################\n"
           );
  }
  else {
    Msg("Creating dictionary %s\n",param_1);
    CUtlBuffer::CUtlBuffer(local_15c,0,0,0);
    local_160 = 0;
    if (0 < *(int *)(this + 0x1c)) {
      do {
        piVar1 = *(int **)(*(int *)(this + 0x10) + local_160 * 4);
                    /* try { // try from 001a5a25 to 001a5a9b has its CatchHandler @ 001a5af0 */
        if (((*(byte *)(piVar1 + 8) & 1) != 0) &&
           (iVar4 = (**(code **)(*piVar1 + 0x10))(piVar1), 0 < iVar4)) {
          iVar6 = 0;
          do {
            pcVar5 = (char *)(**(code **)(*piVar1 + 0x28))(piVar1,iVar6);
            if (*pcVar5 != '\0') {
              CUtlBuffer::PutString(local_15c,pcVar5);
            }
            iVar6 = iVar6 + 1;
          } while (iVar6 != iVar4);
        }
        local_160 = local_160 + 1;
      } while (local_160 < *(int *)(this + 0x1c));
    }
    this_00 = (CMapReslistGenerator *)MapReslistGenerator();
    bVar3 = (bool)CMapReslistGenerator::IsCreatingForXbox(this_00);
    CNetworkStringTableDictionaryManager::CacheNewStringTableForWriteToBSPOnLevelShutdown
              ((CNetworkStringTableDictionaryManager *)&g_StringTableDictionary,param_1,local_15c,
               bVar3);
    CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_15c);
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)