CServerRemoteAccess::GetMapList
0x0020dd00 · 538 bytes · __thiscall
_ZN19CServerRemoteAccess10GetMapListER10CUtlBuffer
Decompiled
undefined (2 params)
/* CServerRemoteAccess::GetMapList(CUtlBuffer&) */
void __thiscall CServerRemoteAccess::GetMapList(CServerRemoteAccess *this,CUtlBuffer *param_1)
{
char cVar1;
char *pcVar2;
char *pcVar3;
int iVar4;
int in_GS_OFFSET;
undefined4 local_38c;
undefined4 local_388;
undefined2 local_384;
undefined1 local_382;
char local_32c [260];
char local_228 [260];
char local_124 [260];
int local_20;
local_382 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_384 = 0x7073;
local_38c = 0x7370616d;
local_388 = 0x622e2a2f;
V_strncpy(local_32c,com_gamedir,0x104);
_V_strlower(local_32c);
pcVar2 = (char *)Sys_FindFirst((char *)&local_38c,(char *)0x0,0);
while (pcVar2 != (char *)0x0) {
snprintf(local_228,0x104,"maps/%s",pcVar2);
(**(code **)(*g_pFileSystem + 0x88))(g_pFileSystem,local_228,local_228,0x104);
pcVar3 = strstr(local_228,local_32c);
if (pcVar3 != (char *)0x0) {
strcpy(local_124,pcVar2);
pcVar2 = strstr(local_124,".bsp");
if (pcVar2 != (char *)0x0) {
*pcVar2 = '\0';
}
CUtlBuffer::PutString(param_1,local_124);
CUtlBuffer::PutString(param_1,"\n");
}
pcVar2 = (char *)Sys_FindNext((char *)0x0,0);
}
Sys_FindClose();
if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
(*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
'\n')) {
iVar4 = 0;
if (((byte)param_1[0x15] & 0x10) == 0) {
iVar4 = *(int *)(param_1 + 0x18);
}
while (iVar4 = iVar4 + -1, -1 < iVar4) {
cVar1 = CUtlBuffer::CheckPut(param_1,1);
if (cVar1 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
}
}
cVar1 = CUtlBuffer::CheckPut(param_1,1);
if (cVar1 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 0;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.