netadr_s::CompareAdr
0x00254fe0 · 75 bytes · __thiscall
_ZNK8netadr_s10CompareAdrERKS_b
Decompiled
undefined (3 params)
/* netadr_s::CompareAdr(netadr_s const&, bool) const */
undefined4 __thiscall netadr_s::CompareAdr(netadr_s *this,netadr_s *param_1,bool param_2)
{
int iVar1;
undefined4 uVar2;
uVar2 = 0;
iVar1 = *(int *)param_1;
if (iVar1 == *(int *)this) {
if (iVar1 - 1U < 2) {
uVar2 = 1;
}
else if ((iVar1 == 3) && ((param_2 || (*(short *)(this + 8) == *(short *)(param_1 + 8))))) {
uVar2 = CONCAT31((int3)((uint)*(int *)(this + 4) >> 8),
*(int *)(param_1 + 4) == *(int *)(this + 4));
}
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.