L L4D2node

NET_FindNetChannel

0x001c2700 · 213 bytes · __cdecl

_Z18NET_FindNetChanneliR8netadr_s

Decompiled

undefined (2 params)

/* NET_FindNetChannel(int, netadr_s&) */

undefined8 NET_FindNetChannel(int param_1,netadr_s *param_2)

{
  int iVar1;
  uint uVar2;
  char cVar3;
  uint uVar4;
  int iVar5;
  netadr_s *pnVar6;
  int *piVar7;
  int iVar8;
  bool bVar9;
  
  uVar4 = ThreadGetCurrentId();
  if (uVar4 != DAT_003ac4b4) {
    LOCK();
    bVar9 = DAT_003ac4b4 != 0;
    uVar2 = uVar4;
    if (bVar9) {
      uVar2 = DAT_003ac4b4;
    }
    DAT_003ac4b4 = uVar2;
    UNLOCK();
    if (bVar9) {
      CThreadFastMutex::Lock(0x3ac4b4,uVar4);
      goto LAB_001c2736;
    }
  }
  DAT_003ac4b8 = DAT_003ac4b8 + 1;
LAB_001c2736:
  iVar1 = DAT_003ac4ac;
  if (0 < DAT_003ac4ac) {
    iVar8 = 0;
    do {
      piVar7 = *(int **)(s_NetChannels + iVar8 * 4);
                    /* try { // try from 001c275c to 001c2788 has its CatchHandler @ 001c27e0 */
      iVar5 = (**(code **)(*piVar7 + 0xd4))(piVar7);
      if (iVar5 == param_1) {
        pnVar6 = (netadr_s *)(**(code **)(*piVar7 + 200))(piVar7);
        cVar3 = netadr_s::CompareAdr(param_2,pnVar6,false);
        if (cVar3 != '\0') goto LAB_001c279a;
      }
      iVar8 = iVar8 + 1;
    } while (iVar8 != iVar1);
  }
  piVar7 = (int *)0x0;
LAB_001c279a:
  DAT_003ac4b8 = DAT_003ac4b8 - 1;
  uVar4 = DAT_003ac4b8;
  if (DAT_003ac4b8 == 0) {
    LOCK();
    UNLOCK();
    uVar4 = DAT_003ac4b4;
    DAT_003ac4b4 = 0;
  }
  return CONCAT44(uVar4,piVar7);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)