CMaster::RemoveServer
0x00203e70 · 211 bytes · __thiscall
_ZN7CMaster12RemoveServerEP8netadr_s
Decompiled
undefined (2 params)
/* CMaster::RemoveServer(netadr_s*) */
undefined4 __thiscall CMaster::RemoveServer(CMaster *this,netadr_s *param_1)
{
undefined4 uVar1;
int iVar2;
int iVar3;
int iVar4;
int iVar5;
iVar5 = 0;
iVar4 = 0;
if (0 < *(int *)(this + 0x10)) {
do {
uVar1 = netadr_s::CompareAdr((netadr_s *)(*(int *)(this + 4) + iVar4),param_1,false);
if ((char)uVar1 != '\0') {
iVar2 = *(int *)(this + 4) + iVar4;
*(undefined4 *)(iVar2 + 0x1c) = 0;
CUtlMemory<CHeartbeat,int>::Purge((CUtlMemory<CHeartbeat,int> *)(iVar2 + 0x10));
*(undefined4 *)(iVar2 + 0x20) = *(undefined4 *)(iVar2 + 0x10);
CUtlMemory<CHeartbeat,int>::Purge((CUtlMemory<CHeartbeat,int> *)(iVar2 + 0x10));
iVar2 = *(int *)(this + 0x10);
iVar3 = (iVar2 - iVar5) + -1;
if (0 < iVar3) {
_V_memmove((void *)(*(int *)(this + 4) + iVar4),
(void *)(*(int *)(this + 4) + (iVar5 * 9 + 9) * 4),iVar3 * 0x24);
iVar2 = *(int *)(this + 0x10);
}
*(int *)(this + 0x10) = iVar2 + -1;
return uVar1;
}
iVar5 = iVar5 + 1;
iVar4 = iVar4 + 0x24;
} while (iVar5 < *(int *)(this + 0x10));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.