CMaster::IsCorrectMasterChallenge
0x00201690 · 153 bytes · __thiscall
_ZN7CMaster24IsCorrectMasterChallengeEPK8netadr_siP11CBaseServer
Decompiled
undefined (4 params)
/* CMaster::IsCorrectMasterChallenge(netadr_s const*, int, CBaseServer*) */
undefined4 __thiscall
CMaster::IsCorrectMasterChallenge(CMaster *this,netadr_s *param_1,int param_2,CBaseServer *param_3)
{
int iVar1;
undefined4 uVar2;
int iVar3;
int iVar4;
int iVar5;
iVar5 = 0;
if (0 < *(int *)(this + 0x10)) {
do {
uVar2 = netadr_s::CompareAdr((netadr_s *)(*(int *)(this + 4) + iVar5 * 0x24),param_1,false);
if ((char)uVar2 != '\0') {
iVar4 = iVar5 * 0x24 + *(int *)(this + 4);
iVar1 = *(int *)(iVar4 + 0x1c);
if (0 < iVar1) {
iVar4 = *(int *)(iVar4 + 0x10);
iVar3 = 0;
do {
if ((*(int *)(iVar4 + 4) == param_2) && (*(CBaseServer **)(iVar4 + 0xc) == param_3)) {
return uVar2;
}
iVar3 = iVar3 + 1;
iVar4 = iVar4 + 0x10;
} while (iVar3 != iVar1);
}
}
iVar5 = iVar5 + 1;
} while (iVar5 < *(int *)(this + 0x10));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.