CLog::DelLogAddress
0x001f9c90 · 157 bytes · __cdecl
_ZN4CLog13DelLogAddressE8netadr_s
Decompiled
undefined (1 param)
/* CLog::DelLogAddress(netadr_s) */
undefined4 CLog::DelLogAddress(int param_1)
{
undefined4 uVar1;
int iVar2;
int iVar3;
int iVar4;
int iVar5;
if (0 < *(int *)(param_1 + 0x18)) {
iVar5 = 0;
iVar4 = 0;
do {
uVar1 = netadr_s::CompareAdr
((netadr_s *)(*(int *)(param_1 + 0xc) + iVar5),(netadr_s *)&stack0x00000008,
false);
if ((char)uVar1 != '\0') {
iVar2 = *(int *)(param_1 + 0x18);
if (iVar2 <= iVar4) {
return 0;
}
iVar3 = (iVar2 - iVar4) + -1;
if (0 < iVar3) {
_V_memmove((void *)(*(int *)(param_1 + 0xc) + iVar5),
(void *)(*(int *)(param_1 + 0xc) + (iVar4 * 3 + 3) * 4),iVar3 * 0xc);
iVar2 = *(int *)(param_1 + 0x18);
}
*(int *)(param_1 + 0x18) = iVar2 + -1;
return uVar1;
}
iVar4 = iVar4 + 1;
iVar5 = iVar5 + 0xc;
} while (iVar4 < *(int *)(param_1 + 0x18));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.