CBaseServer::GetFreeClientInternal
0x0010ab90 · 452 bytes · __thiscall
_ZN11CBaseServer21GetFreeClientInternalER8netadr_s
Decompiled
undefined (2 params)
/* CBaseServer::GetFreeClientInternal(netadr_s&) */
int * __thiscall CBaseServer::GetFreeClientInternal(CBaseServer *this,netadr_s *param_1)
{
CBaseClient *pCVar1;
char cVar2;
netadr_s *pnVar3;
undefined4 uVar4;
int iVar5;
int iVar6;
CBaseClient *local_20 [4];
local_20[0] = (CBaseClient *)0x0;
iVar6 = *(int *)(this + 0x120);
if (0 < iVar6) {
iVar5 = 0;
do {
while( true ) {
pCVar1 = *(CBaseClient **)(*(int *)(this + 0x114) + iVar5 * 4);
cVar2 = (**(code **)(*(int *)pCVar1 + 0x78))(pCVar1);
if (cVar2 == '\0') break;
LAB_0010abb8:
iVar6 = *(int *)(this + 0x120);
iVar5 = iVar5 + 1;
if (iVar6 <= iVar5) goto LAB_0010ac00;
}
cVar2 = (**(code **)(*(int *)pCVar1 + 0x6c))(pCVar1);
if (cVar2 != '\0') {
pnVar3 = (netadr_s *)
(**(code **)(**(int **)(pCVar1 + 0xe8) + 200))(*(int **)(pCVar1 + 0xe8));
cVar2 = netadr_s::CompareAdr(param_1,pnVar3,false);
if (cVar2 != '\0') {
uVar4 = netadr_s::ToString(param_1,false);
ConMsg("%s:reconnect\n",uVar4);
for (iVar6 = DAT_003a1734; 1 < iVar6; iVar6 = iVar6 + -1) {
if (*(int *)(pCVar1 + iVar6 * 4 + 0x14) != 0) {
(**(code **)(*(int *)this + 0xb4))(this,*(int *)(pCVar1 + iVar6 * 4 + 0x14));
(**(code **)(**(int **)(*(int *)(pCVar1 + iVar6 * 4 + 0x14) + 0xe8) + 0x98))
(*(int **)(*(int *)(pCVar1 + iVar6 * 4 + 0x14) + 0xe8),0);
*(undefined4 *)(*(int *)(pCVar1 + iVar6 * 4 + 0x14) + 0xe8) = 0;
(**(code **)(**(int **)(pCVar1 + iVar6 * 4 + 0x14) + 0x54))
(*(int **)(pCVar1 + iVar6 * 4 + 0x14));
*(undefined4 *)(pCVar1 + iVar6 * 4 + 0x14) = 0;
}
}
(**(code **)(*(int *)this + 0xb4))(this,pCVar1);
(**(code **)(**(int **)(pCVar1 + 0xe8) + 0x98))(*(int **)(pCVar1 + 0xe8),0);
*(int *)(pCVar1 + 0xe8) = 0;
(**(code **)(*(int *)pCVar1 + 0x54))(pCVar1);
return (int *)pCVar1;
}
goto LAB_0010abb8;
}
if (local_20[0] != (CBaseClient *)0x0) goto LAB_0010abb8;
iVar6 = *(int *)(this + 0x120);
iVar5 = iVar5 + 1;
local_20[0] = pCVar1;
} while (iVar5 < iVar6);
LAB_0010ac00:
if (local_20[0] != (CBaseClient *)0x0) {
return (int *)local_20[0];
}
}
if (*(int *)(this + 0x104) <= iVar6) {
return (int *)0x0;
}
local_20[0] = (CBaseClient *)(**(code **)(*(int *)this + 0xd0))(this,iVar6);
CUtlVector<CBaseClient*,CUtlMemory<CBaseClient*,int>>::InsertBefore
((CUtlVector<CBaseClient*,CUtlMemory<CBaseClient*,int>> *)(this + 0x114),
*(int *)(this + 0x120),local_20);
return (int *)local_20[0];
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.