CBaseServer::CanAcceptChallengesFrom
0x00108510 · 107 bytes · __thiscall
_ZNK11CBaseServer23CanAcceptChallengesFromER8netadr_s
Decompiled
undefined (2 params)
/* CBaseServer::CanAcceptChallengesFrom(netadr_s&) const */
undefined4 __thiscall CBaseServer::CanAcceptChallengesFrom(CBaseServer *this,netadr_s *param_1)
{
undefined4 uVar1;
if (*(float *)(this + 0x1a8) < 0.0) {
return 1;
}
if ((double)*(float *)(sv_reservation_grace._28_4_ + 0x2c) <
net_time - (double)*(float *)(this + 0x1a8)) {
return 1;
}
uVar1 = netadr_s::CompareAdr(param_1,(netadr_s *)(this + 0x1ac),false);
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.