L L4D2node

CBaseServer::CanAcceptChallengesFrom

0x00108510 · 107 bytes · __thiscall

_ZNK11CBaseServer23CanAcceptChallengesFromER8netadr_s

Decompiled

undefined (2 params)

/* CBaseServer::CanAcceptChallengesFrom(netadr_s&) const */

undefined4 __thiscall CBaseServer::CanAcceptChallengesFrom(CBaseServer *this,netadr_s *param_1)

{
  undefined4 uVar1;
  
  if (*(float *)(this + 0x1a8) < 0.0) {
    return 1;
  }
  if ((double)*(float *)(sv_reservation_grace._28_4_ + 0x2c) <
      net_time - (double)*(float *)(this + 0x1a8)) {
    return 1;
  }
  uVar1 = netadr_s::CompareAdr(param_1,(netadr_s *)(this + 0x1ac),false);
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)