L L4D2node

DispInfo_CreateFromMapDisp

0x0013a080 · 337 bytes · __cdecl

_Z26DispInfo_CreateFromMapDispP7model_tiPK11ddispinfo_tP13CCoreDispInfoPK9CDispVertPK8CDispTriPK25MaterialSystem_SortInfo_tb

Decompiled

undefined (8 params)

/* DispInfo_CreateFromMapDisp(model_t*, int, ddispinfo_t const*, CCoreDispInfo*, CDispVert const*,
   CDispTri const*, MaterialSystem_SortInfo_t const*, bool) */

undefined4
DispInfo_CreateFromMapDisp
          (model_t *param_1,int param_2,ddispinfo_t *param_3,CCoreDispInfo *param_4,
          CDispVert *param_5,CDispTri *param_6,MaterialSystem_SortInfo_t *param_7,bool param_8)

{
  char cVar1;
  CDispInfo *this;
  int iVar2;
  CCoreDispInfo *pCVar3;
  undefined4 uVar4;
  msurface2_t *extraout_ECX;
  
  this = (CDispInfo *)DispInfo_IndexArray(*(void **)(*(int *)(param_1 + 0x134) + 0x6c),param_2);
  *(undefined4 *)(param_4 + 0x1ac) = *(undefined4 *)param_3;
  *(undefined4 *)(param_4 + 0x1b0) = *(undefined4 *)(param_3 + 4);
  *(undefined4 *)(param_4 + 0x1b4) = *(undefined4 *)(param_3 + 8);
  CCoreDispInfo::InitDispInfo
            (param_4,*(int *)(param_3 + 0x14),*(int *)(param_3 + 0x18),*(float *)(param_3 + 0x1c),
             param_5,param_6);
  CCoreDispSurface::SetNeighborData
            ((CCoreDispSurface *)(param_4 + 0x10),(CDispNeighbor *)(param_3 + 0x30),
             (CDispCornerNeighbors *)(param_3 + 0x60));
  iVar2 = 0;
  do {
    *(undefined4 *)(param_4 + iVar2 * 4 + 0x1dc) = *(undefined4 *)(param_3 + iVar2 * 4 + 0x88);
    iVar2 = iVar2 + 1;
  } while (iVar2 != 10);
  pCVar3 = (CCoreDispInfo *)(**(code **)(*(int *)this + 0x18))(this);
  BuildDispSurfInit((model_t *)param_4,pCVar3,extraout_ECX);
  cVar1 = CCoreDispInfo::Create(param_4);
  if (cVar1 != '\0') {
    *(undefined4 *)(this + 0x170) = *(undefined4 *)(param_4 + 0x1a8);
    *(undefined2 *)(this + 0x262) = (undefined2)param_2;
    CDispInfo::CopyMapDispData(this,param_3);
    uVar4 = CDispInfo::CopyCoreDispData(this,param_1,param_7,param_4,param_8);
    if ((char)uVar4 != '\0') {
      CDispInfo::InitializeActiveVerts(this);
      *(undefined4 *)(this + 0x238) = *(undefined4 *)(param_3 + 0x2c);
      return uVar4;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)