CDispInfo::CopyMapDispData
0x00139b80 · 376 bytes · __thiscall
_ZN9CDispInfo15CopyMapDispDataEPK11ddispinfo_t
Decompiled
undefined (2 params)
/* CDispInfo::CopyMapDispData(ddispinfo_t const*) */
void __thiscall CDispInfo::CopyMapDispData(CDispInfo *this,ddispinfo_t *param_1)
{
int iVar1;
int iVar2;
int iVar3;
uint uVar4;
void *pvVar5;
int iVar6;
*(undefined4 *)(this + 0x174) = *(undefined4 *)(param_1 + 0x28);
iVar3 = *(int *)(param_1 + 0x14);
*(int *)(this + 0x184) = iVar3;
iVar3 = ::GetPowerInfo(iVar3);
*(int *)(this + 0x1dc) = iVar3;
iVar3 = *(int *)(iVar3 + 0x24);
*(undefined4 *)(this + 0x100) = 0;
iVar3 = iVar3 + -1;
iVar3 = iVar3 * iVar3;
iVar2 = iVar3 * 6;
if (iVar2 == 0) goto LAB_00139bc8;
iVar6 = *(int *)(this + 0xf8);
if (iVar6 < iVar2) {
iVar1 = *(int *)(this + 0xfc);
if (iVar1 < 0) goto LAB_00139c1a;
if (iVar1 == 0) {
if (iVar6 == 0) {
if (iVar2 < 0x11) {
iVar6 = 0x10;
goto LAB_00139c5f;
}
iVar6 = 0x10;
}
do {
iVar6 = iVar6 * 2;
} while (iVar6 < iVar2);
}
else {
for (iVar6 = ((iVar2 + -1) / iVar1 + 1) * iVar1; iVar6 < iVar2; iVar6 = (iVar6 + iVar2) / 2) {
}
}
LAB_00139c5f:
*(int *)(this + 0xf8) = iVar6;
if (*(void **)(this + 0xf4) != (void *)0x0) {
pvVar5 = realloc(*(void **)(this + 0xf4),iVar6 * 2);
iVar6 = *(int *)(this + 0x100);
*(void **)(this + 0xf4) = pvVar5;
*(void **)(this + 0x104) = pvVar5;
*(int *)(this + 0x100) = iVar2 + iVar6;
if ((0 < iVar2) && (0 < iVar6)) {
_V_memmove((void *)((int)pvVar5 + iVar3 * 0xc),pvVar5,iVar6 * 2);
}
goto LAB_00139bc8;
}
pvVar5 = malloc(iVar6 * 2);
*(void **)(this + 0xf4) = pvVar5;
}
else {
LAB_00139c1a:
pvVar5 = *(void **)(this + 0xf4);
}
*(int *)(this + 0x100) = iVar2;
*(void **)(this + 0x104) = pvVar5;
LAB_00139bc8:
if (*(void **)(this + 0x24c) != (void *)0x0) {
operator_delete__(*(void **)(this + 0x24c));
}
uVar4 = 0xffffffff;
if (*(uint *)(*(int *)(this + 0x1dc) + 0x34) < 0x4900001) {
uVar4 = *(uint *)(*(int *)(this + 0x1dc) + 0x34) * 0x1c;
}
pvVar5 = operator_new__(uVar4);
*(void **)(this + 0x24c) = pvVar5;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.