CCoreDispInfo::Create
0x000c39d0 · 140 bytes · __thiscall
_ZN13CCoreDispInfo6CreateEv
Decompiled
undefined (1 param)
/* CCoreDispInfo::Create() */
undefined4 __thiscall CCoreDispInfo::Create(CCoreDispInfo *this)
{
int iVar1;
int iVar2;
if (*(int *)(this + 0x14) != 4) {
return 0;
}
GenerateDispSurf(this);
GenerateDispSurfNormals(this);
GenerateDispSurfTangentSpaces(this);
CalcDispSurfCoords(this,false,0);
iVar1 = 0;
do {
iVar2 = iVar1 + 1;
CalcDispSurfCoords(this,true,iVar1);
iVar1 = iVar2;
} while (iVar2 != 4);
GenerateLODTree(this);
GenerateCollisionSurface(this);
CreateTris(this);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.