L L4D2node

CDispInfo::InitializeActiveVerts

0x00133da0 · 298 bytes · __thiscall

_ZN9CDispInfo21InitializeActiveVertsEv

Decompiled

undefined (1 param)

/* CDispInfo::InitializeActiveVerts() */

void __thiscall CDispInfo::InitializeActiveVerts(CDispInfo *this)

{
  CDispInfo *pCVar1;
  int iVar2;
  int iVar3;
  CDispInfo *pCVar4;
  short local_14 [2];
  
  pCVar4 = this + 0x118;
  if (pCVar4 != (CDispInfo *)0x0) {
    pCVar1 = pCVar4;
    for (iVar2 = 10; iVar2 != 0; iVar2 = iVar2 + -1) {
      *(undefined4 *)pCVar1 = 0;
      pCVar1 = pCVar1 + 4;
    }
  }
  *(uint *)(this + 0x118) = *(uint *)(this + 0x118) | 1;
  iVar2 = *(int *)(*(int *)(this + 0x1dc) + 0x24) + -1;
  *(uint *)(pCVar4 + (iVar2 >> 5) * 4) =
       *(uint *)(pCVar4 + (iVar2 >> 5) * 4) | 1 << ((byte)iVar2 & 0x1f);
  iVar2 = *(int *)(*(int *)(this + 0x1dc) + 0x24) + -1;
  iVar2 = *(int *)(*(int *)(this + 0x1dc) + 0x24) * iVar2 + iVar2;
  *(uint *)(pCVar4 + (iVar2 >> 5) * 4) =
       *(uint *)(pCVar4 + (iVar2 >> 5) * 4) | 1 << ((byte)iVar2 & 0x1f);
  iVar2 = (*(int *)(*(int *)(this + 0x1dc) + 0x24) + -1) * *(int *)(*(int *)(this + 0x1dc) + 0x24);
  *(uint *)(pCVar4 + (iVar2 >> 5) * 4) =
       *(uint *)(pCVar4 + (iVar2 >> 5) * 4) | 1 << ((byte)iVar2 & 0x1f);
  iVar2 = *(int *)(this + 0x1dc);
  iVar2 = (int)*(short *)(iVar2 + 0x20) + (int)*(short *)(iVar2 + 0x22) * *(int *)(iVar2 + 0x24);
  iVar3 = 0;
  *(uint *)(pCVar4 + (iVar2 >> 5) * 4) =
       *(uint *)(pCVar4 + (iVar2 >> 5) * 4) | 1 << ((byte)iVar2 & 0x1f);
  pCVar1 = this + 0x1e0;
  do {
    if (((*(short *)pCVar1 != -1) && (pCVar1[3] != (CDispInfo)0x0)) ||
       ((*(short *)(pCVar1 + 6) != -1 && (pCVar1[9] != (CDispInfo)0x0)))) {
      iVar2 = *(int *)(this + 0x1dc);
      local_14[*(short *)(&g_EdgeDims + iVar3)] =
           (short)*(undefined4 *)(iVar2 + 0x28) * (&g_EdgeSideLenMul)[iVar3 * 2];
      local_14[(&g_EdgeDims)[iVar3] == 0] = (short)*(undefined4 *)(iVar2 + 0x2c);
      iVar2 = (int)local_14[1] * *(int *)(iVar2 + 0x24) + (int)local_14[0];
      *(uint *)(pCVar4 + (iVar2 >> 5) * 4) =
           *(uint *)(pCVar4 + (iVar2 >> 5) * 4) | 1 << ((byte)iVar2 & 0x1f);
    }
    iVar3 = iVar3 + 1;
    pCVar1 = pCVar1 + 0xc;
  } while (iVar3 != 4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)