L L4D2node

DispInfo_IndexArray

0x00137e40 · 28 bytes · __cdecl

_Z19DispInfo_IndexArrayPvi

Decompiled

undefined (2 params)

/* DispInfo_IndexArray(void*, int) */

int DispInfo_IndexArray(void *param_1,int param_2)

{
  if (param_1 != (void *)0x0) {
    return param_2 * 0x26c + *(int *)((int)param_1 + 4);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)