CCoreDispInfo::InitDispInfo
0x000be520 · 302 bytes · __thiscall
_ZN13CCoreDispInfo12InitDispInfoEiifPK9CDispVertPK8CDispTri
Decompiled
undefined (6 params)
/* CCoreDispInfo::InitDispInfo(int, int, float, CDispVert const*, CDispTri const*) */
void __thiscall
CCoreDispInfo::InitDispInfo
(CCoreDispInfo *this,int param_1,int param_2,float param_3,CDispVert *param_4,
CDispTri *param_5)
{
int iVar1;
Vector *pVVar2;
int iVar3;
int iVar4;
Vector *local_16c4;
float local_16b0 [289];
float local_122c [289];
Vector local_da8 [3480];
iVar1 = 1 << ((byte)param_1 & 0x1f);
iVar4 = iVar1 + 1;
iVar4 = iVar4 * iVar4;
if (0 < iVar4) {
iVar3 = 0;
pVVar2 = local_da8;
do {
*(undefined4 *)pVVar2 = *(undefined4 *)param_4;
*(undefined4 *)(pVVar2 + 4) = *(undefined4 *)(param_4 + 4);
*(undefined4 *)(pVVar2 + 8) = *(undefined4 *)(param_4 + 8);
local_16b0[iVar3] = *(float *)(param_4 + 0xc);
local_122c[iVar3] = *(float *)(param_4 + 0x10);
iVar3 = iVar3 + 1;
param_4 = param_4 + 0x14;
pVVar2 = pVVar2 + 0xc;
} while (iVar3 != iVar4);
}
local_16c4 = local_da8;
InitDispInfo(this,param_1,param_2,param_3,local_122c,local_16c4,local_16b0);
iVar3 = 0;
iVar4 = (iVar1 << ((byte)param_1 & 0x1f)) * 2;
if (0 < iVar4) {
do {
*(undefined2 *)(*(int *)(this + 0x1bc) + 6 + iVar3 * 8) = *(undefined2 *)(param_5 + iVar3 * 2)
;
iVar3 = iVar3 + 1;
} while (iVar3 != iVar4);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.