CDispInfo::CopyCoreDispData
0x00139ef0 · 386 bytes · __thiscall
_ZN9CDispInfo16CopyCoreDispDataEP7model_tPK25MaterialSystem_SortInfo_tPK13CCoreDispInfob
Decompiled
undefined (5 params)
/* CDispInfo::CopyCoreDispData(model_t*, MaterialSystem_SortInfo_t const*, CCoreDispInfo const*,
bool) */
undefined4 __thiscall
CDispInfo::CopyCoreDispData
(CDispInfo *this,model_t *param_1,MaterialSystem_SortInfo_t *param_2,
CCoreDispInfo *param_3,bool param_4)
{
undefined4 uVar1;
int iVar2;
CCoreDispInfo *pCVar3;
CDispInfo *pCVar4;
int iVar5;
iVar2 = (**(code **)(*(int *)this + 0x18))(this);
*(undefined4 *)(this + 0x168) = *(undefined4 *)(param_2 + *(short *)(iVar2 + 0x12) * 8 + 4);
if (!param_4) {
iVar2 = 0;
pCVar3 = param_3;
pCVar4 = this;
do {
*(undefined4 *)(this + iVar2 * 8 + 0x1bc) = *(undefined4 *)(param_3 + iVar2 * 8 + 0x78);
*(undefined4 *)(this + iVar2 * 8 + 0x1c0) = *(undefined4 *)(param_3 + iVar2 * 8 + 0x7c);
iVar2 = iVar2 + 1;
*(undefined4 *)(pCVar4 + 0x18c) = *(undefined4 *)(pCVar3 + 0x18);
*(undefined4 *)(pCVar4 + 400) = *(undefined4 *)(pCVar3 + 0x1c);
*(undefined4 *)(pCVar4 + 0x194) = *(undefined4 *)(pCVar3 + 0x20);
pCVar3 = pCVar3 + 0xc;
pCVar4 = pCVar4 + 0xc;
} while (iVar2 != 4);
iVar5 = 0;
iVar2 = 0;
do {
*(undefined4 *)(this + iVar2 + 0x1e0) = *(undefined4 *)(param_3 + iVar2 + 0x130);
*(undefined4 *)(this + iVar2 + 0x1e4) = *(undefined4 *)(param_3 + iVar2 + 0x134);
*(undefined4 *)(this + iVar2 + 0x1e8) = *(undefined4 *)(param_3 + iVar2 + 0x138);
iVar2 = iVar2 + 0xc;
*(undefined4 *)(this + iVar5 + 0x210) = *(undefined4 *)(param_3 + iVar5 + 0x160);
*(undefined4 *)(this + iVar5 + 0x214) = *(undefined4 *)(param_3 + iVar5 + 0x164);
*(undefined2 *)(this + iVar5 + 0x218) = *(undefined2 *)(param_3 + iVar5 + 0x168);
iVar5 = iVar5 + 10;
} while (iVar2 != 0x30);
*(undefined4 *)(this + 0x140) = *(undefined4 *)(param_3 + 0x1dc);
*(undefined4 *)(this + 0x144) = *(undefined4 *)(param_3 + 0x1e0);
*(undefined4 *)(this + 0x148) = *(undefined4 *)(param_3 + 0x1e4);
*(undefined4 *)(this + 0x14c) = *(undefined4 *)(param_3 + 0x1e8);
*(undefined4 *)(this + 0x150) = *(undefined4 *)(param_3 + 0x1ec);
*(undefined4 *)(this + 0x154) = *(undefined4 *)(param_3 + 0x1f0);
*(undefined4 *)(this + 0x158) = *(undefined4 *)(param_3 + 500);
*(undefined4 *)(this + 0x15c) = *(undefined4 *)(param_3 + 0x1f8);
*(undefined4 *)(this + 0x160) = *(undefined4 *)(param_3 + 0x1fc);
uVar1 = *(undefined4 *)(param_3 + 0x200);
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x164) = uVar1;
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.