CCoreDispInfo::GenerateLODTree
0x000bf910 · 96 bytes · __thiscall
_ZN13CCoreDispInfo15GenerateLODTreeEv
Decompiled
undefined (1 param)
/* CCoreDispInfo::GenerateLODTree() */
void __thiscall CCoreDispInfo::GenerateLODTree(CCoreDispInfo *this)
{
int iVar1;
iVar1 = (1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f)) + 1;
*(int *)(*(int *)(this + 4) + 0x1c) = iVar1 * iVar1 + -1 >> 1;
CalcVertIndicesAtNodes(this,0);
iVar1 = *(int *)(this + 0xc);
if (0 < iVar1) {
do {
CalcNodeInfo(this,0,iVar1);
iVar1 = iVar1 + -1;
} while (iVar1 != 0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.