CCoreDispInfo::CalcDispSurfCoords
0x000bf970 · 541 bytes · __thiscall
_ZN13CCoreDispInfo18CalcDispSurfCoordsEbi
Decompiled
undefined (3 params)
/* CCoreDispInfo::CalcDispSurfCoords(bool, int) */
void __thiscall CCoreDispInfo::CalcDispSurfCoords(CCoreDispInfo *this,bool param_1,int param_2)
{
int iVar1;
float fVar2;
float *pfVar4;
float *pfVar5;
int iVar6;
int iVar7;
CCoreDispInfo *pCVar8;
float *pfVar9;
int iVar10;
CCoreDispInfo *pCVar11;
int iVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float fVar20;
float fVar21;
float fVar22;
int local_60;
int local_5c;
float local_50 [13];
float local_1c;
float local_18;
float local_14;
float fVar3;
pfVar4 = local_50;
pCVar8 = this + param_2 * 0x20 + 0x98;
pfVar9 = local_50 + 8;
pCVar11 = this;
do {
pfVar5 = pfVar4 + 2;
*pfVar4 = *(float *)(pCVar11 + 0x78);
pfVar4[1] = *(float *)(pCVar11 + 0x7c);
*pfVar9 = *(float *)pCVar8;
pfVar9[1] = *(float *)(pCVar8 + 4);
pfVar4 = pfVar5;
pCVar8 = pCVar8 + 8;
pfVar9 = pfVar9 + 2;
pCVar11 = pCVar11 + 8;
} while (pfVar5 != local_50 + 8);
iVar6 = 1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f);
iVar1 = iVar6 + 1;
fVar21 = 1.0 / (float)iVar6;
if (param_1) {
fVar17 = local_50[10] - local_50[8];
fVar15 = local_50[0xb] - local_50[9];
fVar13 = local_50[0xc] - local_18;
fVar22 = local_1c - local_14;
}
else {
fVar17 = local_50[2] - local_50[0];
fVar15 = local_50[3] - local_50[1];
fVar13 = local_50[4] - local_50[6];
fVar22 = local_50[5] - local_50[7];
}
if (0 < iVar1) {
local_60 = 0;
local_5c = 0;
do {
fVar18 = (float)local_5c;
fVar2 = local_14;
fVar3 = local_18;
fVar19 = local_50[9];
fVar20 = local_50[8];
if (!param_1) {
fVar2 = local_50[7];
fVar3 = local_50[6];
fVar19 = local_50[1];
fVar20 = local_50[0];
}
fVar20 = fVar17 * fVar21 * fVar18 + fVar20;
fVar19 = fVar15 * fVar21 * fVar18 + fVar19;
iVar7 = 0;
iVar6 = local_60;
iVar10 = local_60;
do {
fVar16 = (float)iVar7 * ((fVar13 * fVar21 * fVar18 + fVar3) - fVar20) * fVar21;
fVar14 = (float)iVar7 * ((fVar18 * fVar22 * fVar21 + fVar2) - fVar19) * fVar21;
if (param_1) {
iVar12 = *(int *)(this + 0x1b8) + iVar6 + param_2 * 8 + 0x60;
*(float *)(iVar12 + 0xc) = fVar16 + fVar20;
*(float *)(iVar12 + 0x10) = fVar14 + fVar19;
}
else {
iVar12 = *(int *)(this + 0x1b8);
*(float *)(iVar12 + iVar10 + 100) = fVar16 + fVar20;
*(float *)(iVar12 + iVar10 + 0x68) = fVar14 + fVar19;
}
iVar7 = iVar7 + 1;
iVar10 = iVar10 + 0x90;
iVar6 = iVar6 + 0x90;
} while (iVar7 != iVar1);
local_5c = local_5c + 1;
local_60 = local_60 + iVar1 * 0x90;
} while (local_5c != iVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.