CCoreDispInfo::CreateTris
0x000c3940 · 129 bytes · __thiscall
_ZN13CCoreDispInfo10CreateTrisEv
Decompiled
undefined (1 param)
/* CCoreDispInfo::CreateTris() */
void __thiscall CCoreDispInfo::CreateTris(CCoreDispInfo *this)
{
undefined2 *puVar1;
int iVar2;
int iVar3;
int iVar4;
int iVar5;
iVar5 = *(int *)(this + 0x1bc);
if ((iVar5 != 0) &&
(iVar3 = 1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f), iVar3 = iVar3 * iVar3, 0 < iVar3 * 2)
) {
iVar4 = 0;
iVar2 = 0;
while( true ) {
*(undefined2 *)(iVar5 + iVar2) = *(undefined2 *)(*(int *)(this + 0x1c4) + iVar4);
*(undefined2 *)(*(int *)(this + 0x1bc) + 2 + iVar2) =
*(undefined2 *)(*(int *)(this + 0x1c4) + 2 + iVar4);
puVar1 = (undefined2 *)(*(int *)(this + 0x1c4) + 4 + iVar4);
iVar4 = iVar4 + 6;
*(undefined2 *)(*(int *)(this + 0x1bc) + 4 + iVar2) = *puVar1;
iVar2 = iVar2 + 8;
if (iVar4 == iVar3 * 0xc) break;
iVar5 = *(int *)(this + 0x1bc);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.