CCoreDispInfo::GenerateDispSurfTangentSpaces
0x000bfba0 · 753 bytes · __thiscall
_ZN13CCoreDispInfo29GenerateDispSurfTangentSpacesEv
Decompiled
undefined (1 param)
/* CCoreDispInfo::GenerateDispSurfTangentSpaces() */
void __thiscall CCoreDispInfo::GenerateDispSurfTangentSpaces(CCoreDispInfo *this)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
int iVar7;
int iVar8;
int iVar9;
int iVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
float local_28;
float local_24;
float local_20;
fVar1 = *(float *)(this + 0x19c);
fVar2 = *(float *)(this + 0x1a4);
fVar3 = *(float *)(this + 0x1a0);
fVar4 = *(float *)(this + 400);
iVar8 = (1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f)) + 1;
fVar5 = *(float *)(this + 0x194);
fVar6 = *(float *)(this + 0x198);
iVar8 = iVar8 * iVar8;
if (0 < iVar8) {
iVar9 = 0;
iVar10 = 0;
do {
iVar7 = *(int *)(this + 0x1b8) + iVar10;
*(float *)(iVar7 + 0x58) = fVar1;
*(float *)(iVar7 + 0x60) = fVar2;
*(float *)(iVar7 + 0x5c) = fVar3;
VectorNormalize((Vector *)(*(int *)(this + 0x1b8) + iVar10 + 0x58));
iVar7 = *(int *)(this + 0x1b8) + iVar10;
*(float *)(iVar7 + 0x4c) =
*(float *)(iVar7 + 0x60) * *(float *)(iVar7 + 0x44) -
*(float *)(iVar7 + 0x5c) * *(float *)(iVar7 + 0x48);
*(float *)(iVar7 + 0x54) =
*(float *)(iVar7 + 0x5c) * *(float *)(iVar7 + 0x40) -
*(float *)(iVar7 + 0x44) * *(float *)(iVar7 + 0x58);
*(float *)(iVar7 + 0x50) =
*(float *)(iVar7 + 0x48) * *(float *)(iVar7 + 0x58) -
*(float *)(iVar7 + 0x60) * *(float *)(iVar7 + 0x40);
VectorNormalize((Vector *)(*(int *)(this + 0x1b8) + iVar10 + 0x4c));
iVar7 = *(int *)(this + 0x1b8) + iVar10;
*(float *)(iVar7 + 0x58) =
*(float *)(iVar7 + 0x48) * *(float *)(iVar7 + 0x50) -
*(float *)(iVar7 + 0x44) * *(float *)(iVar7 + 0x54);
*(float *)(iVar7 + 0x60) =
*(float *)(iVar7 + 0x44) * *(float *)(iVar7 + 0x4c) -
*(float *)(iVar7 + 0x50) * *(float *)(iVar7 + 0x40);
*(float *)(iVar7 + 0x5c) =
*(float *)(iVar7 + 0x54) * *(float *)(iVar7 + 0x40) -
*(float *)(iVar7 + 0x48) * *(float *)(iVar7 + 0x4c);
VectorNormalize((Vector *)(*(int *)(this + 0x1b8) + iVar10 + 0x58));
fVar11 = *(float *)(this + 0x24) - *(float *)(this + 0x18);
fVar14 = *(float *)(this + 0x3c) - *(float *)(this + 0x18);
fVar13 = *(float *)(this + 0x28) - *(float *)(this + 0x1c);
fVar12 = *(float *)(this + 0x40) - *(float *)(this + 0x1c);
fVar16 = *(float *)(this + 0x44) - *(float *)(this + 0x20);
fVar15 = *(float *)(this + 0x2c) - *(float *)(this + 0x20);
local_28 = fVar12 * fVar15 - fVar16 * fVar13;
local_24 = fVar16 * fVar11 - fVar15 * fVar14;
local_20 = fVar13 * fVar14 - fVar11 * fVar12;
VectorNormalize((Vector *)&local_28);
if (0.0 < (fVar6 * fVar1 - fVar2 * fVar4) * local_24 +
(fVar2 * fVar5 - fVar3 * fVar6) * local_28 +
(fVar4 * fVar3 - fVar5 * fVar1) * local_20) {
iVar7 = *(int *)(this + 0x1b8) + iVar10;
*(uint *)(iVar7 + 0x4c) = *(uint *)(iVar7 + 0x4c) ^ 0x80000000;
*(uint *)(iVar7 + 0x50) = *(uint *)(iVar7 + 0x50) ^ 0x80000000;
*(uint *)(iVar7 + 0x54) = *(uint *)(iVar7 + 0x54) ^ 0x80000000;
}
iVar9 = iVar9 + 1;
iVar10 = iVar10 + 0x90;
} while (iVar9 != iVar8);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.