CCoreDispInfo::GenerateDispSurfNormals
0x000c0750 · 245 bytes · __thiscall
_ZN13CCoreDispInfo23GenerateDispSurfNormalsEv
Decompiled
undefined (1 param)
/* CCoreDispInfo::GenerateDispSurfNormals() */
void __thiscall CCoreDispInfo::GenerateDispSurfNormals(CCoreDispInfo *this)
{
bool bVar1;
int iVar2;
int iVar3;
int iVar4;
int local_3c;
int local_38;
int local_30;
bool local_2c [4];
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
iVar2 = (1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f)) + 1;
if (0 < iVar2) {
local_3c = 0;
local_30 = 0;
do {
local_38 = local_3c;
iVar3 = 0;
do {
iVar4 = 0;
do {
bVar1 = (bool)DoesEdgeExist(this,iVar3,local_30,iVar4,iVar2);
local_2c[iVar4] = bVar1;
iVar4 = iVar4 + 1;
} while (iVar4 != 4);
iVar4 = iVar3 + 1;
CalcNormalFromEdges(this,iVar3,local_30,local_2c,(Vector *)&local_28);
iVar3 = local_38 + *(int *)(this + 0x1b8);
*(undefined4 *)(iVar3 + 0x40) = local_28;
*(undefined4 *)(iVar3 + 0x44) = local_24;
*(undefined4 *)(iVar3 + 0x48) = local_20;
iVar3 = iVar4;
local_38 = local_38 + 0x90;
} while (iVar2 != iVar4);
local_30 = local_30 + 1;
local_3c = local_3c + iVar2 * 0x90;
} while (local_30 != iVar2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.