L L4D2node

SV_ComputeClientPacks

0x00206f00 · 918 bytes · __cdecl

_Z21SV_ComputeClientPacksiPP11CGameClientP14CFrameSnapshot

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SV_ComputeClientPacks(int, CGameClient**, CFrameSnapshot*) */

void SV_ComputeClientPacks(int param_1,CGameClient **param_2,CFrameSnapshot *param_3)

{
  uint *puVar1;
  CGameClient *this;
  int *piVar2;
  char cVar3;
  int iVar4;
  int iVar5;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_44 = 0;
  local_40 = 0;
  if (_Plat_SetBenchmarkMode == 0) {
    local_2c = 0;
  }
  else {
    (**(code **)(_Plat_SetBenchmarkMode + 0x50))
              (_Plat_SetBenchmarkMode,&local_44,0,0,0,0,"/data/src/engine/./sv_packedentities.cpp",
               0x1a7,&SV_ComputeClientPacks(int,CGameClient**,CFrameSnapshot*)::tm_fmt,"(%s)%s",
               "CheckTransmit","SV_ComputeClientPacks");
    local_2c = _Plat_SetBenchmarkMode;
  }
  iVar5 = _DAT_0040b9d4;
  local_34 = local_44;
  local_30 = local_40;
  if ((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) {
                    /* try { // try from 002070e6 to 00207146 has its CatchHandler @ 002072e8 */
    iVar4 = ThreadGetCurrentId();
    if (iVar5 == iVar4) {
      if ((char *)*_DAT_0040b030 != "SV_ComputeClientPacks") {
        _DAT_0040b030 =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2c4189,(char *)0x0,0x2c419f);
      }
      puVar1 = (uint *)(_DAT_0040b0bc + 4 + _DAT_0040b030[0x1c] * 8);
      *puVar1 = *puVar1 | 2;
      CVProfNode::EnterScope();
      DAT_0040b02c = '\0';
    }
  }
  local_3c = 0;
  local_38 = 0;
  if (_g_Telemetry == 0) {
    local_20 = 0;
  }
  else {
                    /* try { // try from 00207023 to 00207025 has its CatchHandler @ 002072a9 */
    (**(code **)(_g_Telemetry + 0x50))
              (_g_Telemetry,&local_3c,0,0,0,0,"/data/src/engine/./sv_packedentities.cpp",0x1a8,
               &SV_ComputeClientPacks(int,CGameClient**,CFrameSnapshot*)::tm_fmt,&DAT_002c48a3,
               "SV_ComputeClientPacks");
    local_20 = _g_Telemetry;
  }
  piVar2 = g_pMDLCache;
                    /* try { // try from 0020704a to 0020704c has its CatchHandler @ 002072e4 */
  local_28 = local_3c;
  local_24 = local_38;
  (**(code **)(*g_pMDLCache + 0x68))(g_pMDLCache);
  if (0 < param_1) {
    iVar5 = 0;
    do {
      this = param_2[iVar5];
      CGameClient::SetupPackInfo(this,param_3);
      if (*(int *)(param_2[iVar5] + 0xf0) < 0) {
        (**(code **)(*serverGameEnts + 0x1c))
                  (serverGameEnts,*(undefined4 *)(param_2[iVar5] + 0x1d750));
      }
                    /* try { // try from 0020707f to 002070d5 has its CatchHandler @ 002072ca */
      (**(code **)(*serverGameEnts + 0x18))
                (serverGameEnts,this + 0x1d770,*(undefined4 *)(param_3 + 0x10),
                 *(undefined4 *)(param_3 + 0x14));
      CGameClient::SetupPrevPackInfo(param_2[iVar5]);
      iVar5 = iVar5 + 1;
    } while (iVar5 != param_1);
  }
  if (g_pLocalNetworkBackdoor == (CLocalNetworkBackdoor *)0x0) {
                    /* try { // try from 00207294 to 00207298 has its CatchHandler @ 002072ca */
    PackEntities_Normal(param_1,param_2,param_3);
  }
  else {
                    /* try { // try from 0020716d to 002071b2 has its CatchHandler @ 002072ca */
    iVar5 = (**(code **)(*(int *)*param_2 + 0x5c))(*param_2);
    CNetworkStringTableContainer::DirectUpdate(DAT_003b801c,iVar5);
    CLocalNetworkBackdoor::StartEntityStateUpdate(g_pLocalNetworkBackdoor);
    PackEntities_NetworkBackDoor(param_1,param_2,param_3);
    CLocalNetworkBackdoor::EndEntityStateUpdate(g_pLocalNetworkBackdoor);
    PrintPartialChangeEntsList();
  }
  (**(code **)(*piVar2 + 0x6c))(piVar2);
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  iVar5 = _DAT_0040b9d4;
  if ((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) {
    iVar4 = ThreadGetCurrentId();
    if (iVar5 == iVar4) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
      }
      DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
    }
  }
  if (local_2c != 0) {
    (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)