L L4D2node

PackEntities_NetworkBackDoor

0x00205840 · 684 bytes · __cdecl

_Z28PackEntities_NetworkBackDooriPP11CGameClientP14CFrameSnapshot

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* PackEntities_NetworkBackDoor(int, CGameClient**, CFrameSnapshot*) */

void PackEntities_NetworkBackDoor(int param_1,CGameClient **param_2,CFrameSnapshot *param_3)

{
  uint *puVar1;
  char cVar2;
  uint uVar3;
  int iVar4;
  CBaseEdict *this;
  int iVar5;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_Plat_SetBenchmarkMode == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_Plat_SetBenchmarkMode + 0x50))
              (_Plat_SetBenchmarkMode,&local_34,0,0,0,0,"/data/src/engine/./sv_packedentities.cpp",
               0x132,&PackEntities_NetworkBackDoor(int,CGameClient**,CFrameSnapshot*)::tm_fmt,
               "(%s)%s","Networking","PackEntities_NetworkBackDoor");
    local_20 = _Plat_SetBenchmarkMode;
  }
  iVar5 = _DAT_0040b9d4;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 00205a36 to 00205a96 has its CatchHandler @ 00205b16 */
  if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
     (iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
    if ((char *)*_DAT_0040b030 != "PackEntities_NetworkBackDoor") {
      _DAT_0040b030 =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2c4118,(char *)0x0,0x2a6193);
    }
    puVar1 = (uint *)(_DAT_0040b0bc + 4 + _DAT_0040b030[0x1c] * 8);
    *puVar1 = *puVar1 | 4;
    CVProfNode::EnterScope();
    DAT_0040b02c = '\0';
  }
  iVar5 = 0;
  if (0 < *(int *)(param_3 + 0x14)) {
    do {
      uVar3 = (uint)*(ushort *)(*(int *)(param_3 + 0x10) + iVar5 * 2);
      this = (CBaseEdict *)(uVar3 * 0x10 + DAT_003b8174);
      iVar4 = *(int *)(uVar3 * 0xc + *(int *)(param_3 + 8));
                    /* try { // try from 0020599d to 002059d6 has its CatchHandler @ 00205af5 */
      CLocalNetworkBackdoor::EntState
                ((int)g_pLocalNetworkBackdoor,uVar3,*(int *)(this + 4),*(SendTable **)(iVar4 + 0xc),
                 *(void **)(iVar4 + 4),SUB41(*(undefined4 *)(this + 0xc),0),
                 (bool)((byte)*(undefined4 *)this & 1));
      *(uint *)this = *(uint *)this & 0xfffffefe;
      iVar4 = CBaseEdict::GetChangeAccessor(this);
      iVar5 = iVar5 + 1;
      *(undefined2 *)(iVar4 + 2) = 0;
    } while (iVar5 < *(int *)(param_3 + 0x14));
  }
  CLocalNetworkBackdoor::ProcessDormantEntities(g_pLocalNetworkBackdoor);
  InvalidateSharedEdictChangeInfos();
  iVar5 = _DAT_0040b9d4;
  if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
     (iVar4 = ThreadGetCurrentId(), iVar5 == iVar4)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
    }
    DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)