CGameServer::SendClientMessages
0x001ff900 · 1135 bytes · __thiscall
_ZN11CGameServer18SendClientMessagesEb
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGameServer::SendClientMessages(bool) */
void __thiscall CGameServer::SendClientMessages(CGameServer *this,bool param_1)
{
uint *puVar1;
CGameClient *pCVar2;
char cVar3;
int iVar4;
CFrameSnapshot *this_00;
netadr_s *pnVar5;
int iVar6;
uint local_d4;
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c0;
undefined4 local_bc;
int local_b8;
code *local_b4;
undefined4 local_b0;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
char *local_a0;
CGameClient *local_9c [35];
local_cc = 0;
local_c8 = 0;
if (_Plat_SetBenchmarkMode == 0) {
local_b8 = 0;
}
else {
(**(code **)(_Plat_SetBenchmarkMode + 0x50))
(_Plat_SetBenchmarkMode,&local_cc,0,0,0,0,"/data/src/engine/./sv_main.cpp",0x7ff,
&SendClientMessages(bool)::tm_fmt,"(%s)%s","Networking","SendClientMessages");
local_b8 = _Plat_SetBenchmarkMode;
}
iVar6 = _DAT_0040b9d4;
local_c0 = local_cc;
local_bc = local_c8;
if ((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) {
/* try { // try from 001ffa6e to 001fface has its CatchHandler @ 001ffd9e */
iVar4 = ThreadGetCurrentId();
if (iVar6 == iVar4) {
if ((char *)*_DAT_0040b030 != "SendClientMessages") {
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a8175,(char *)0x0,0x2a6193);
}
puVar1 = (uint *)(_DAT_0040b0bc + 4 + _DAT_0040b030[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
}
/* try { // try from 001ff9dc to 001ffa5e has its CatchHandler @ 001ffdb6 */
cVar3 = ShouldSyncClientUpdates();
if (cVar3 != '\0') {
SyncClientUpdates(this);
}
local_d4 = 0;
iVar6 = 0;
do {
iVar4 = (**(code **)(*(int *)this + 0x20))(this);
if (iVar4 <= iVar6) {
if (local_d4 != 0) {
this_00 = (CFrameSnapshot *)
CFrameSnapshotManager::TakeTickSnapshot
((CFrameSnapshotManager *)framesnapshotmanager,*(int *)(this + 0xc));
CopyTempEntities(this,this_00);
SV_ComputeClientPacks(local_d4,local_9c,this_00);
if ((local_d4 == 1) || (*(int *)(sv_parallel_sendsnapshot._28_4_ + 0x30) == 0)) {
iVar6 = 0;
do {
pCVar2 = local_9c[iVar6];
iVar4 = CGameClient::GetSendFrame(pCVar2);
if (iVar4 != 0) {
(**(code **)(*(int *)pCVar2 + 0xe4))(pCVar2,iVar4);
(**(code **)(*(int *)pCVar2 + 0xd0))(pCVar2);
}
iVar6 = iVar6 + 1;
} while (iVar6 < (int)local_d4);
CFrameSnapshot::ReleaseReference(this_00);
}
else {
local_a4 = 0;
LOCK();
local_a8 = 0;
UNLOCK();
local_a0 = "SV_ParallelSendSnapshot";
local_b4 = SV_ParallelSendSnapshot;
local_b0 = 0;
local_ac = 0;
CParallelProcessor<CGameClient*,CFuncJobItemProcessor<CGameClient*>,1>::Run
((CParallelProcessor<CGameClient*,CFuncJobItemProcessor<CGameClient*>,1> *)
&local_b4,local_9c,local_d4,0x7fffffff,(IThreadPool *)0x0);
CFrameSnapshot::ReleaseReference(this_00);
}
}
(**(code **)(*serverGameClients + 0x28))(serverGameClients);
iVar6 = _DAT_0040b9d4;
if ((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) {
iVar4 = ThreadGetCurrentId();
if (iVar6 == iVar4) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
}
if (local_b8 != 0) {
(**(code **)(local_b8 + 0x54))(local_b8,local_c0,local_bc,0,0,0);
}
return;
}
pCVar2 = *(CGameClient **)(*(int *)(this + 0x114) + iVar6 * 4);
cVar3 = (**(code **)(*(int *)pCVar2 + 0xcc))(pCVar2);
if (cVar3 == '\0') {
cVar3 = (**(code **)(*(int *)pCVar2 + 0x94))(pCVar2);
if (cVar3 != '\0') {
CGameClient::WriteViewAngleUpdate(pCVar2);
}
}
else {
if (param_1) {
/* try { // try from 001ffae5 to 001ffc0e has its CatchHandler @ 001ffdb6 */
cVar3 = (**(code **)(*(int *)pCVar2 + 0x74))(pCVar2);
if (cVar3 != '\0') {
local_9c[local_d4] = pCVar2;
local_d4 = local_d4 + 1;
goto LAB_001ffa1d;
}
}
cVar3 = (**(code **)(*(int *)pCVar2 + 0x78))(pCVar2);
if (cVar3 == '\0') {
cVar3 = NET_IsMultiplayer();
if (cVar3 != '\0') {
/* try { // try from 001ffcc3 to 001ffd98 has its CatchHandler @ 001ffdb6 */
iVar4 = (**(code **)(**(int **)(pCVar2 + 0xe8) + 0x44))(*(int **)(pCVar2 + 0xe8),1);
if (iVar4 == 0) {
pnVar5 = (netadr_s *)
(**(code **)(**(int **)(pCVar2 + 0xe8) + 200))(*(int **)(pCVar2 + 0xe8));
NET_OutOfBandPrintf(*(int *)(this + 8),pnVar5,"%c00000000000000",0x42);
}
}
(**(code **)(**(int **)(pCVar2 + 0xe8) + 0xc4))(*(int **)(pCVar2 + 0xe8),0);
(**(code **)(*(int *)pCVar2 + 0xd0))(pCVar2);
}
}
LAB_001ffa1d:
iVar6 = iVar6 + 1;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.