L L4D2node

CNetworkStringTableContainer::DirectUpdate

0x001a5460 · 532 bytes · __thiscall

_ZN28CNetworkStringTableContainer12DirectUpdateEi

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNetworkStringTableContainer::DirectUpdate(int) */

void __thiscall
CNetworkStringTableContainer::DirectUpdate(CNetworkStringTableContainer *this,int param_1)

{
  uint *puVar1;
  char cVar2;
  CNetworkStringTable *this_00;
  int iVar3;
  int iVar4;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_Plat_SetBenchmarkMode == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_Plat_SetBenchmarkMode + 0x50))
              (_Plat_SetBenchmarkMode,&local_34,0,0,0,0,"/data/src/engine/./networkstringtable.cpp",
               0x7e5,&DirectUpdate(int)::tm_fmt,"(%s)%s","Networking",
               "CNetworkStringTableContainer::DirectUpdate");
    local_20 = _Plat_SetBenchmarkMode;
  }
  iVar4 = _DAT_0040b9d4;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 001a55be to 001a561e has its CatchHandler @ 001a569e */
  if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
     (iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
    if ((char *)*_DAT_0040b030 != "CNetworkStringTableContainer::DirectUpdate") {
      _DAT_0040b030 =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2b995c,(char *)0x0,0x2a6193);
    }
    puVar1 = (uint *)(_DAT_0040b0bc + 4 + _DAT_0040b030[0x1c] * 8);
    *puVar1 = *puVar1 | 4;
    CVProfNode::EnterScope();
    DAT_0040b02c = '\0';
  }
  iVar4 = 0;
  if (0 < *(int *)(this + 0x1c)) {
    do {
      while( true ) {
                    /* try { // try from 001a5531 to 001a5557 has its CatchHandler @ 001a567d */
        this_00 = (CNetworkStringTable *)(**(code **)(*(int *)this + 0x14))(this,iVar4);
        cVar2 = (**(code **)(*(int *)this_00 + 0x20))(this_00,param_1);
        if (cVar2 == '\0') break;
        CNetworkStringTable::UpdateMirrorTable(this_00,param_1);
        iVar4 = iVar4 + 1;
        if (*(int *)(this + 0x1c) <= iVar4) goto LAB_001a5560;
      }
      iVar4 = iVar4 + 1;
    } while (iVar4 < *(int *)(this + 0x1c));
  }
LAB_001a5560:
  iVar4 = _DAT_0040b9d4;
  if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
     (iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
    }
    DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)