CLocalNetworkBackdoor::EndEntityStateUpdate
0x00184da0 · 377 bytes · __thiscall
_ZN21CLocalNetworkBackdoor20EndEntityStateUpdateEv
Decompiled
undefined (1 param)
/* CLocalNetworkBackdoor::EndEntityStateUpdate() */
void __thiscall CLocalNetworkBackdoor::EndEntityStateUpdate(CLocalNetworkBackdoor *this)
{
ushort uVar1;
int *piVar2;
int *piVar3;
int iVar4;
CLocalNetworkBackdoor *pCVar5;
uint uVar6;
byte bVar7;
int local_24;
piVar3 = g_pMDLCache;
bVar7 = 0;
(**(code **)(*g_pMDLCache + 0x68))(g_pMDLCache);
/* try { // try from 00184dca to 00184f04 has its CatchHandler @ 00184f19 */
ClientDLL_FrameStageNotify(2);
if (0 < *(int *)(this + 0x1200)) {
iVar4 = 0;
do {
uVar1 = *(ushort *)(this + iVar4 * 2 + 0x200);
piVar2 = *(int **)(this + (uVar1 + 0x222) * 0x10 + 0x10);
(**(code **)(*piVar2 + 0x18))(piVar2,0);
(**(code **)(*piVar2 + 8))(piVar2,0);
this[(uVar1 + 0x222) * 0x10 + 4] = (CLocalNetworkBackdoor)0x0;
iVar4 = iVar4 + 1;
} while (iVar4 < *(int *)(this + 0x1200));
}
iVar4 = 0;
if (0 < *(int *)(this + 0x2204)) {
do {
(**(code **)(**(int **)(this + (*(ushort *)(this + iVar4 * 2 + 0x1204) + 0x222) * 0x10 + 0x10)
+ 0x18))
(*(int **)(this + (*(ushort *)(this + iVar4 * 2 + 0x1204) + 0x222) * 0x10 + 0x10),1)
;
iVar4 = iVar4 + 1;
} while (iVar4 < *(int *)(this + 0x2204));
}
ClientDLL_FrameStageNotify(3);
local_24 = 0;
do {
uVar6 = ~*(uint *)(this + local_24 * 4) & *(uint *)(this + 0x100 + local_24 * 4);
if (uVar6 != 0) {
iVar4 = 0;
pCVar5 = this + local_24 * 0x200 + 0x2230;
do {
if (((1 << ((byte)iVar4 & 0x1f) & uVar6) != 0) &&
(*(IClientNetworkable **)pCVar5 != (IClientNetworkable *)0x0)) {
ClientDLL_DeleteNetworkedEntity(*(IClientNetworkable **)pCVar5);
*(undefined4 *)pCVar5 = 0;
}
iVar4 = iVar4 + 1;
pCVar5 = pCVar5 + 0x10;
} while (iVar4 != 0x20);
}
local_24 = local_24 + 1;
} while (local_24 != 0x40);
pCVar5 = this + 0x100;
for (iVar4 = 0x40; iVar4 != 0; iVar4 = iVar4 + -1) {
*(undefined4 *)pCVar5 = *(undefined4 *)this;
this = this + (uint)bVar7 * -8 + 4;
pCVar5 = pCVar5 + (uint)bVar7 * -8 + 4;
}
ClientDLL_FrameStageNotify(4);
/* WARNING: Could not recover jumptable at 0x00184f17. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar3 + 0x6c))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.