L L4D2node

PrintPartialChangeEntsList

0x0014c810 · 721 bytes · unknown

_Z26PrintPartialChangeEntsListv

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* PrintPartialChangeEntsList() */

void PrintPartialChangeEntsList(void)

{
  bool bVar1;
  int iVar2;
  int iVar3;
  int in_GS_OFFSET;
  char local_420 [512];
  char local_220 [512];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (*(int *)(dt_ShowPartialChangeEnts._28_4_ + 0x30) != 0) {
    iVar3 = 0;
    Con_NPrintf(0xf,"----- dt_ShowPartialChangeEnts -----");
    Con_NPrintf(0x10,"");
    Con_NPrintf(0x11,"Ent changes: %3d, prop changes: %3d",g_nTotalEntChanges,g_nTotalPropChanges);
    Con_NPrintf(0x12,"");
    bVar1 = true;
    local_420[0] = '\0';
    if (0 < DAT_0039f554) {
      do {
        iVar2 = *(int *)(g_PartialChangeEnts + iVar3 * 4);
        if (-1 < iVar2) {
          if (!bVar1) {
            V_strncat(local_420,", ",0x200,-1);
            iVar2 = *(int *)(g_PartialChangeEnts + iVar3 * 4);
          }
          V_snprintf(local_220,0x200,"%d",iVar2);
          V_strncat(local_420,local_220,0x200,-1);
          bVar1 = false;
        }
        iVar3 = iVar3 + 1;
      } while (iVar3 < DAT_0039f554);
    }
    iVar3 = 0;
    V_strncat(local_420," - PARTIAL",0x200,-1);
    Con_NPrintf(0x13,"%s",local_420);
    bVar1 = true;
    local_420[0] = '\0';
    if (0 < DAT_0039f554) {
      do {
        while( true ) {
          iVar2 = *(int *)(g_PartialChangeEnts + iVar3 * 4);
          if (-1 < iVar2) break;
          if (!bVar1) {
            V_strncat(local_420,", ",0x200,-1);
            iVar2 = *(int *)(g_PartialChangeEnts + iVar3 * 4);
          }
          iVar3 = iVar3 + 1;
          V_snprintf(local_220,0x200,"%d",-iVar2);
          V_strncat(local_420,local_220,0x200,-1);
          bVar1 = false;
          if (DAT_0039f554 <= iVar3) goto LAB_0014ca3d;
        }
        iVar3 = iVar3 + 1;
      } while (iVar3 < DAT_0039f554);
    }
LAB_0014ca3d:
    V_strncat(local_420," -    FULL",0x200,-1);
    Con_NPrintf(0x14,"%s",local_420);
    DAT_0039f554 = 0;
    CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)&g_PartialChangeEnts);
    _DAT_0039f558 = g_PartialChangeEnts;
    g_nTotalEntChanges = 0;
    g_nTotalPropChanges = 0;
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)