L L4D2node

Host_Map_Helper_FuzzyName

0x0017e400 · 196 bytes · __regparm3

_ZL25Host_Map_Helper_FuzzyNameRK8CCommandPcj.constprop.41

Decompiled

undefined (3 params)

/* Host_Map_Helper_FuzzyName(CCommand const&, char*, unsigned int) [clone .constprop.41] */

bool __regparm3 Host_Map_Helper_FuzzyName(CCommand *param_1,char *param_2,uint param_3)

{
  char *pcVar1;
  int iVar2;
  int iVar3;
  CCommand *pCVar4;
  CUtlString local_102c [16];
  char local_101c [4108];
  
  CUtlString::CUtlString(local_102c);
  pcVar1 = "";
  if (0 < *(int *)param_1) {
    pcVar1 = *(char **)(param_1 + 0x408);
  }
                    /* try { // try from 0017e43a to 0017e4a5 has its CatchHandler @ 0017e4c4 */
  CUtlString::operator=(local_102c,pcVar1);
  CUtlString::operator+=(local_102c," ");
  pCVar4 = (CCommand *)&DAT_002c79d4;
  if (*(int *)(param_1 + 4) != 0) {
    pCVar4 = param_1 + *(int *)(param_1 + 4) + 8;
  }
  pcVar1 = CUtlString::operator_cast_to_char_(local_102c);
  iVar2 = _Host_Map_f_CompletionFunc(pcVar1,(char *)pCVar4,local_101c);
  if (0 < iVar2) {
    iVar3 = CUtlString::Length(local_102c);
    V_strncpy(param_2,local_101c + iVar3,0x60);
  }
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_102c);
  return 0 < iVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)