SetLaunchOptions
0x0017d150 · 155 bytes · __cdecl
_Z16SetLaunchOptionsRK8CCommand
Decompiled
undefined (1 param)
/* SetLaunchOptions(CCommand const&) */
void SetLaunchOptions(CCommand *param_1)
{
char *pcVar1;
KeyValues *this;
char *pcVar2;
int iVar3;
int iVar4;
uint in_stack_ffffffd8;
if (g_pLaunchOptions != (KeyValues *)0x0) {
KeyValues::deleteThis();
}
this = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffd8);
/* try { // try from 0017d196 to 0017d19a has its CatchHandler @ 0017d1eb */
KeyValues::KeyValues(this,"LaunchOptions",(IKeyValuesSystem *)0x0,false);
iVar3 = 0;
g_pLaunchOptions = this;
if (0 < *(int *)param_1) {
do {
pcVar1 = *(char **)(param_1 + iVar3 * 4 + 0x408);
iVar4 = iVar3 + 1;
pcVar2 = (char *)va("Arg%d",iVar3);
KeyValues::SetString(g_pLaunchOptions,pcVar2,pcVar1);
iVar3 = iVar4;
} while (iVar4 < *(int *)param_1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.