L L4D2node

GetPlatformMapPath

0x00179480 · 95 bytes · __cdecl

_Z18GetPlatformMapPathPKcPci

Decompiled

undefined (3 params)

/* GetPlatformMapPath(char const*, char*, int) */

void GetPlatformMapPath(char *param_1,char *param_2,int param_3)

{
  V_strncpy(param_2,param_1,param_3);
  if (g_pMaterialSystemHardwareConfig != 0) {
    V_StripExtension(param_1,param_2,param_3);
    V_strncat(param_2,".bsp",param_3,-1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)