HostState_NewGame
0x00182cc0 · 168 bytes · __cdecl
_Z17HostState_NewGamePKcbbb
Decompiled
undefined (4 params)
/* HostState_NewGame(char const*, bool, bool, bool) */
void HostState_NewGame(char *param_1,bool param_2,bool param_3,bool param_4)
{
int in_GS_OFFSET;
char local_1020 [4096];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
V_StripExtension(param_1,local_1020,0x1000);
V_strncpy(&DAT_003a35c0,local_1020,0x100);
DAT_003a36c0 = 0;
DAT_003a38c7 = 1;
DAT_003a35a4 = 0;
DAT_003a38c5 = param_2;
DAT_003a38c6 = param_3;
DAT_003a38c9 = param_4;
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.