CGameEventManager::GetEventDescriptor
0x00162e70 · 441 bytes · __thiscall
_ZN17CGameEventManager18GetEventDescriptorEPKcPi
Decompiled
undefined (3 params)
/* CGameEventManager::GetEventDescriptor(char const*, int*) */
int __thiscall
CGameEventManager::GetEventDescriptor(CGameEventManager *this,char *param_1,int *param_2)
{
int iVar1;
uint uVar2;
char cVar3;
int iVar4;
int iVar5;
char *local_24 [5];
if ((param_1 != (char *)0x0) && (*param_1 != '\0')) {
if ((param_2 != (int *)0x0) && (*param_2 != 0)) {
iVar4 = (*param_2 & 0x7fffffffU) * 0x34 + *(int *)(this + 4);
iVar5 = _V_stricmp(*(char **)(*(int *)(this + 0x7c) + *(int *)(iVar4 + 4) * 0x18 + 0x10),
param_1);
if (iVar5 == 0) {
return iVar4;
}
}
iVar5 = *(int *)(this + 0x88);
local_24[0] = param_1;
if (iVar5 != -1) {
iVar4 = *(int *)(this + 0x7c);
do {
while( true ) {
iVar1 = iVar5 * 0x18;
cVar3 = (**(code **)(this + 0x78))(local_24,iVar4 + 0x10 + iVar1);
if (cVar3 != '\0') break;
cVar3 = (**(code **)(this + 0x78))(*(int *)(this + 0x7c) + iVar1 + 0x10,local_24);
if (cVar3 == '\0') {
if (iVar5 == -1) {
return 0;
}
uVar2 = *(uint *)(*(int *)(this + 0x7c) + 0x14 + iVar1);
if (param_2 != (int *)0x0) {
*param_2 = uVar2 | 0x80000000;
}
return uVar2 * 0x34 + *(int *)(this + 4);
}
if ((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel == '\0') &&
(iVar5 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel), iVar5 != 0)) {
CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel = 0xffffffff;
DAT_0034075c = 0xffffffff;
DAT_00340760 = 0xffffffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel);
}
iVar4 = *(int *)(this + 0x7c);
iVar5 = *(int *)(iVar4 + 4 + iVar1);
if (iVar5 == -1) {
return 0;
}
}
if ((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel == '\0') &&
(iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel), iVar4 != 0)) {
CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel = 0xffffffff;
DAT_0034075c = 0xffffffff;
DAT_00340760 = 0xffffffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel);
}
iVar4 = *(int *)(this + 0x7c);
iVar5 = *(int *)(iVar4 + iVar5 * 0x18);
} while (iVar5 != -1);
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.