CGameEventManagerOld::AddListener
0x001665a0 · 101 bytes · __thiscall
_ZN20CGameEventManagerOld11AddListenerEP18IGameEventListenerPKcb
Decompiled
undefined (4 params)
/* CGameEventManagerOld::AddListener(IGameEventListener*, char const*, bool) */
undefined4 __thiscall
CGameEventManagerOld::AddListener
(CGameEventManagerOld *this,IGameEventListener *param_1,char *param_2,bool param_3)
{
CGameEventDescriptor *pCVar1;
undefined4 uVar2;
pCVar1 = (CGameEventDescriptor *)
CGameEventManager::GetEventDescriptor
((CGameEventManager *)&s_GameEventManager,param_2,(int *)0x0);
if (pCVar1 != (CGameEventDescriptor *)0x0) {
if (param_3) {
_param_3 = 3;
}
else {
_param_3 = 4;
}
uVar2 = CGameEventManager::AddListener
((CGameEventManager *)&s_GameEventManager,param_1,pCVar1,_param_3);
return uVar2;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.