CGameEventManager::CreateEvent
0x00163860 · 654 bytes · __thiscall
_ZN17CGameEventManager11CreateEventEPKcbPi
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGameEventManager::CreateEvent(char const*, bool, int*) */
CGameEvent * __thiscall
CGameEventManager::CreateEvent(CGameEventManager *this,char *param_1,bool param_2,int *param_3)
{
CGameEventManager *pCVar1;
uint uVar2;
uint uVar3;
CGameEventDescriptor *pCVar4;
CGameEvent *this_00;
pCVar1 = this + 0x9c;
if (_SetSeed != 0) {
if (CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet == '\0') {
(**(code **)(_SetSeed + 0x5c))
(_SetSeed,pCVar1,&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,
"CGameEventManager");
CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet = '\x01';
if (_SetSeed == 0) goto LAB_0016391d;
}
(**(code **)(_SetSeed + 0x60))
(_SetSeed,0,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3eb,pCVar1,
&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,&DAT_002c48a3,
"CGameEventManager");
}
LAB_0016391d:
/* try { // try from 0016391d to 00163921 has its CatchHandler @ 00163b51 */
uVar3 = ThreadGetCurrentId();
if (uVar3 == *(uint *)(this + 0x9c)) {
LAB_0016393a:
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + 1;
}
else {
LOCK();
uVar2 = *(uint *)pCVar1;
if (uVar2 == 0) {
*(uint *)pCVar1 = uVar3;
}
UNLOCK();
if (uVar2 == 0) goto LAB_0016393a;
/* try { // try from 00163ad9 to 00163add has its CatchHandler @ 00163b51 */
CThreadFastMutex::Lock((uint)pCVar1,uVar3);
}
/* try { // try from 00163990 to 00163a25 has its CatchHandler @ 00163b02 */
if ((_SetSeed != 0) &&
((**(code **)(_SetSeed + 100))
(_SetSeed,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3f3,
&CTelemetryLock::Locked()::tm_fmt,pCVar1,0), _SetSeed != 0)) {
(**(code **)(_SetSeed + 0x6c))
(_SetSeed,pCVar1,2,"/data/src/public/tier0/vprof_telemetry.h",0x3f4,
&CTelemetryLock::Locked()::tm_fmt,"%s Locked","CGameEventManager");
}
if ((param_1 != (char *)0x0) && (*param_1 != '\0')) {
pCVar4 = (CGameEventDescriptor *)GetEventDescriptor(this,param_1,param_3);
if (pCVar4 == (CGameEventDescriptor *)0x0) {
/* try { // try from 00163af6 to 00163afa has its CatchHandler @ 00163b02 */
DevMsg("CreateEvent: event \'%s\' not registered.\n",param_1);
this_00 = (CGameEvent *)0x0;
goto LAB_00163a3f;
}
if ((*(int *)(pCVar4 + 0x18) != 0) || (param_2)) {
this_00 = operator_new(0xc);
/* try { // try from 00163a37 to 00163a3b has its CatchHandler @ 00163b42 */
CGameEvent::CGameEvent(this_00,pCVar4,param_1);
goto LAB_00163a3f;
}
}
this_00 = (CGameEvent *)0x0;
LAB_00163a3f:
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + -1;
if (*(int *)(this + 0xa0) == 0) {
LOCK();
*(uint *)pCVar1 = 0;
UNLOCK();
}
if ((pCVar1 != (CGameEventManager *)0x0) && (_SetSeed != 0)) {
(**(code **)(_SetSeed + 0x6c))
(_SetSeed,pCVar1,1,"/data/src/public/tier0/vprof_telemetry.h",0x3fa,
&CTelemetryLock::Unlocked()::tm_fmt,"%s Released","CGameEventManager");
}
return this_00;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.