HostnameChanged
0x0017cbc0 · 177 bytes · __cdecl
_ZL15HostnameChangedP7IConVarPKcf
Decompiled
undefined (3 params)
/* HostnameChanged(IConVar*, char const*, float) */
void HostnameChanged(IConVar *param_1,char *param_2,float param_3)
{
CSteam3Server *this;
int iVar1;
int *piVar2;
ConVarRef local_14 [4];
int local_10;
this = (CSteam3Server *)Steam3Server();
CSteam3Server::NotifyOfServerNameChange(this);
if (1 < DAT_003b7f64) {
iVar1 = CGameEventManager::GetEventDescriptor
((CGameEventManager *)&s_GameEventManager,"hostname_changed",(int *)0x0);
if (iVar1 != 0) {
piVar2 = (int *)(**(code **)(s_GameEventManager + 0x1c))
(&s_GameEventManager,"hostname_changed",0,0);
if (piVar2 != (int *)0x0) {
ConVarRef::ConVarRef(local_14,param_1);
(**(code **)(*piVar2 + 0x3c))(piVar2,"hostname",*(undefined4 *)(local_10 + 0x24));
(**(code **)(s_GameEventManager + 0x20))(&s_GameEventManager,piVar2,0);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.