CGameEventManager::RegisterEvent
0x001657b0 · 1117 bytes · __thiscall
_ZN17CGameEventManager13RegisterEventEP9KeyValues
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGameEventManager::RegisterEvent(KeyValues*) */
undefined4 __thiscall CGameEventManager::RegisterEvent(CGameEventManager *this,KeyValues *param_1)
{
uint uVar1;
CGameEventManager *pCVar2;
uint uVar3;
Node_t *pNVar4;
KeyValues *pKVar5;
char *pcVar6;
char *pcVar7;
int iVar8;
char *pcVar9;
undefined4 uVar10;
undefined1 *puVar11;
Node_t *pNVar12;
int local_34;
char *local_24;
int local_20;
if (param_1 == (KeyValues *)0x0) {
return 0;
}
pCVar2 = this + 0x9c;
if (_SetSeed != 0) {
if (CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet == '\0') {
(**(code **)(_SetSeed + 0x5c))
(_SetSeed,pCVar2,&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,
"CGameEventManager");
CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet = '\x01';
if (_SetSeed == 0) goto LAB_00165872;
}
(**(code **)(_SetSeed + 0x60))
(_SetSeed,0,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3eb,pCVar2,
&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,&DAT_002c48a3,
"CGameEventManager");
}
LAB_00165872:
/* try { // try from 00165872 to 001658a9 has its CatchHandler @ 00165c75 */
uVar3 = ThreadGetCurrentId();
if (uVar3 != *(uint *)(this + 0x9c)) {
LOCK();
uVar1 = *(uint *)pCVar2;
if (uVar1 == 0) {
*(uint *)pCVar2 = uVar3;
}
UNLOCK();
if (uVar1 != 0) {
CThreadFastMutex::Lock((uint)pCVar2,uVar3);
goto LAB_001658c1;
}
}
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + 1;
LAB_001658c1:
/* try { // try from 00165908 to 001659a6 has its CatchHandler @ 00165c71 */
if ((_SetSeed != 0) &&
((**(code **)(_SetSeed + 100))
(_SetSeed,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3f3,
&CTelemetryLock::Locked()::tm_fmt,pCVar2,0), _SetSeed != 0)) {
(**(code **)(_SetSeed + 0x6c))
(_SetSeed,pCVar2,2,"/data/src/public/tier0/vprof_telemetry.h",0x3f4,
&CTelemetryLock::Locked()::tm_fmt,"%s Locked","CGameEventManager");
}
if (*(int *)(this + 0x10) == 0x200) {
/* try { // try from 00165b9a to 00165c16 has its CatchHandler @ 00165c71 */
uVar10 = KeyValues::GetName(param_1);
DevMsg("CGameEventManager: couldn\'t register event \'%s\', limit reached (%i).\n",uVar10,0x200)
;
uVar10 = 0;
}
else {
pNVar4 = (Node_t *)KeyValues::GetName(param_1);
pNVar12 = pNVar4;
local_34 = GetEventDescriptor(this,(char *)pNVar4,(int *)0x0);
if (local_34 == 0) {
iVar8 = CUtlVector<CGameEventDescriptor,CUtlMemory<CGameEventDescriptor,int>>::InsertBefore
((CUtlVector<CGameEventDescriptor,CUtlMemory<CGameEventDescriptor,int>> *)
(this + 4),*(int *)(this + 0x10));
local_34 = iVar8 * 0x34 + *(int *)(this + 4);
pcVar6 = (char *)KeyValues::GetName(param_1);
local_24 = strdup(pcVar6);
pNVar12 = (Node_t *)&local_24;
local_20 = iVar8;
uVar10 = CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::Insert((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
*)(this + 0x78),pNVar12);
*(undefined4 *)(local_34 + 4) = uVar10;
}
else {
KeyValues::deleteThis();
}
pKVar5 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pNVar12);
/* try { // try from 001659c4 to 001659c8 has its CatchHandler @ 00165c22 */
KeyValues::KeyValues(pKVar5,"descriptor",(IKeyValuesSystem *)0x0,false);
*(KeyValues **)(local_34 + 8) = pKVar5;
/* try { // try from 001659d2 to 00165b07 has its CatchHandler @ 00165c71 */
for (pKVar5 = (KeyValues *)KeyValues::GetFirstSubKey(param_1); pKVar5 != (KeyValues *)0x0;
pKVar5 = (KeyValues *)KeyValues::GetNextKey(pKVar5)) {
pcVar6 = (char *)KeyValues::GetName(pKVar5);
pcVar7 = (char *)KeyValues::GetString(pKVar5,(char *)0x0,"");
iVar8 = _V_strcmp("local",pcVar6);
if (iVar8 == 0) {
iVar8 = V_atoi(pcVar7);
*(bool *)(local_34 + 0x20) = iVar8 != 0;
}
else {
iVar8 = _V_strcmp("reliable",pcVar6);
if (iVar8 == 0) {
iVar8 = V_atoi(pcVar7);
*(bool *)(local_34 + 0x21) = iVar8 != 0;
}
else {
puVar11 = s_GameEventTypesMap;
pcVar9 = "local";
do {
if ((pcVar7 != (char *)0x0) && (iVar8 = _V_strcmp(pcVar7,pcVar9), iVar8 == 0)) break;
puVar11 = (undefined1 *)((int)puVar11 + 8);
pcVar9 = *(char **)puVar11;
} while (pcVar9 != (char *)0x0);
if (*(int *)((int)puVar11 + 4) < 0) {
KeyValues::SetInt(*(KeyValues **)(local_34 + 8),pcVar6,0);
uVar10 = KeyValues::GetName(pKVar5);
DevMsg("CGameEventManager:: unknown type \'%s\' for key \'%s\' [%s].\n",pcVar7,uVar10,
pNVar4);
}
else {
KeyValues::SetInt(*(KeyValues **)(local_34 + 8),pcVar6,*(int *)((int)puVar11 + 4));
}
}
}
}
uVar10 = 1;
}
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + -1;
if (*(int *)(this + 0xa0) == 0) {
LOCK();
*(uint *)pCVar2 = 0;
UNLOCK();
}
if ((pCVar2 != (CGameEventManager *)0x0) && (_SetSeed != 0)) {
(**(code **)(_SetSeed + 0x6c))
(_SetSeed,pCVar2,1,"/data/src/public/tier0/vprof_telemetry.h",0x3fa,
&CTelemetryLock::Unlocked()::tm_fmt,"%s Released","CGameEventManager");
}
return uVar10;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.