CGameEventManager::FindListener
0x00163b60 · 661 bytes · __thiscall
_ZN17CGameEventManager12FindListenerEP19IGameEventListener2PKc
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGameEventManager::FindListener(IGameEventListener2*, char const*) */
uint __thiscall
CGameEventManager::FindListener(CGameEventManager *this,IGameEventListener2 *param_1,char *param_2)
{
CGameEventManager *pCVar1;
uint uVar2;
uint uVar3;
int iVar4;
int iVar5;
int *piVar6;
pCVar1 = this + 0x9c;
if (_SetSeed != 0) {
if (CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet == '\0') {
(**(code **)(_SetSeed + 0x5c))
(_SetSeed,pCVar1,&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,
"CGameEventManager");
CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet = '\x01';
if (_SetSeed == 0) goto LAB_00163c1e;
}
(**(code **)(_SetSeed + 0x60))
(_SetSeed,0,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3eb,pCVar1,
&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,&DAT_002c48a3,
"CGameEventManager");
}
LAB_00163c1e:
/* try { // try from 00163c1e to 00163c22 has its CatchHandler @ 00163e15 */
uVar3 = ThreadGetCurrentId();
if (uVar3 == *(uint *)(this + 0x9c)) {
LAB_00163c3e:
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + 1;
}
else {
LOCK();
uVar2 = *(uint *)pCVar1;
if (uVar2 == 0) {
*(uint *)pCVar1 = uVar3;
}
UNLOCK();
if (uVar2 == 0) goto LAB_00163c3e;
/* try { // try from 00163dbc to 00163dc0 has its CatchHandler @ 00163e15 */
CThreadFastMutex::Lock((uint)pCVar1,uVar3);
}
/* try { // try from 00163c94 to 00163cf2 has its CatchHandler @ 00163e2a */
if ((_SetSeed != 0) &&
((**(code **)(_SetSeed + 100))
(_SetSeed,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3f3,
&CTelemetryLock::Locked()::tm_fmt,pCVar1,0), _SetSeed != 0)) {
(**(code **)(_SetSeed + 0x6c))
(_SetSeed,pCVar1,2,"/data/src/public/tier0/vprof_telemetry.h",0x3f4,
&CTelemetryLock::Locked()::tm_fmt,"%s Locked","CGameEventManager");
}
iVar4 = GetEventDescriptor(this,param_2,(int *)0x0);
if ((iVar4 != 0) && (0 < *(int *)(this + 0x24))) {
piVar6 = (int *)**(undefined4 **)(this + 0x18);
if (param_1 != (IGameEventListener2 *)*piVar6) {
iVar5 = 0;
do {
iVar5 = iVar5 + 1;
if (iVar5 == *(int *)(this + 0x24)) goto LAB_00163d2a;
piVar6 = (int *)(*(undefined4 **)(this + 0x18))[iVar5];
} while (param_1 != (IGameEventListener2 *)*piVar6);
}
if (0 < (int)*(uint *)(iVar4 + 0x18)) {
if (piVar6 == (int *)**(undefined4 **)(iVar4 + 0xc)) {
uVar3 = 1;
}
else {
uVar3 = 0;
do {
uVar3 = uVar3 + 1;
if (uVar3 == *(uint *)(iVar4 + 0x18)) goto LAB_00163d2a;
} while (piVar6 != (int *)(*(undefined4 **)(iVar4 + 0xc))[uVar3]);
uVar3 = ~uVar3 >> 0x1f;
}
goto LAB_00163d2c;
}
}
LAB_00163d2a:
uVar3 = 0;
LAB_00163d2c:
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + -1;
if (*(int *)(this + 0xa0) == 0) {
LOCK();
*(uint *)pCVar1 = 0;
UNLOCK();
}
if ((pCVar1 != (CGameEventManager *)0x0) && (_SetSeed != 0)) {
(**(code **)(_SetSeed + 0x6c))
(_SetSeed,pCVar1,1,"/data/src/public/tier0/vprof_telemetry.h",0x3fa,
&CTelemetryLock::Unlocked()::tm_fmt,"%s Released","CGameEventManager");
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.