DispInfo_CreateStaticBuffersAndTags
0x0013a380 · 53 bytes · __cdecl
_Z35DispInfo_CreateStaticBuffersAndTagsP7model_tiP13CCoreDispInfoPK9CDispVert
Decompiled
undefined (4 params)
/* DispInfo_CreateStaticBuffersAndTags(model_t*, int, CCoreDispInfo*, CDispVert const*) */
void DispInfo_CreateStaticBuffersAndTags
(model_t *param_1,int param_2,CCoreDispInfo *param_3,CDispVert *param_4)
{
CDispInfo *pCVar1;
pCVar1 = (CDispInfo *)DispInfo_IndexArray(*(void **)(*(int *)(param_1 + 0x134) + 0x6c),param_2);
BuildTagData(param_3,pCVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.