DispInfo_LinkToParentFaces
0x00139d10 · 109 bytes · __cdecl
_Z26DispInfo_LinkToParentFacesP7model_tPK11ddispinfo_ti
Decompiled
undefined (3 params)
/* DispInfo_LinkToParentFaces(model_t*, ddispinfo_t const*, int) */
void DispInfo_LinkToParentFaces(model_t *param_1,ddispinfo_t *param_2,int param_3)
{
int *piVar1;
int iVar2;
int iVar3;
iVar2 = 0;
if (0 < param_3) {
do {
iVar3 = iVar2 + 1;
piVar1 = (int *)DispInfo_IndexArray(*(void **)(*(int *)(param_1 + 0x134) + 0x6c),iVar2);
iVar2 = (uint)*(ushort *)(param_2 + 0x24) * 0x20 + *(int *)(DAT_003a172c + 0x78);
*(int **)(iVar2 + 0x18) = piVar1;
(**(code **)(*piVar1 + 0x14))(piVar1,iVar2);
param_2 = param_2 + 0xb0;
iVar2 = iVar3;
} while (iVar3 != param_3);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.