UpdateDispBBoxes
0x00139e90 · 68 bytes · __cdecl
_Z16UpdateDispBBoxesP7model_ti
Decompiled
undefined (2 params)
/* UpdateDispBBoxes(model_t*, int) */
void UpdateDispBBoxes(model_t *param_1,int param_2)
{
CDispInfo *this;
int iVar1;
int iVar2;
iVar1 = 0;
if (0 < param_2) {
do {
iVar2 = iVar1 + 1;
this = (CDispInfo *)DispInfo_IndexArray(*(void **)(*(int *)(param_1 + 0x134) + 0x6c),iVar1);
CDispInfo::UpdateBoundingBox(this);
iVar1 = iVar2;
} while (iVar2 != param_2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.