GCSDK::CJobTime::CServerMicroSecsPassed
0x00070860 · 24 bytes · __thiscall
_ZNK5GCSDK8CJobTime22CServerMicroSecsPassedEv
Decompiled
undefined (1 param)
/* GCSDK::CJobTime::CServerMicroSecsPassed() const */
undefined8 __thiscall GCSDK::CJobTime::CServerMicroSecsPassed(CJobTime *this)
{
return CONCAT44((DAT_000d65bc - *(int *)(this + 4)) - (uint)(sm_lTimeCur < *(uint *)this),
sm_lTimeCur - *(int *)this);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.