L L4D2node

GCSDK::CJob::Continue

0x0005f450 · 393 bytes · __thiscall

_ZN5GCSDK4CJob8ContinueEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* GCSDK::CJob::Continue() */

void __thiscall GCSDK::CJob::Continue(CJob *this)

{
  uint *puVar1;
  undefined8 uVar2;
  undefined4 uVar3;
  int iVar4;
  char cVar5;
  int iVar6;
  int iVar7;
  int extraout_EDX;
  
  uVar3 = g_pJobCur;
  g_pJobCur = this;
  *(undefined4 *)(this + 0x50) = uVar3;
  uVar2 = rdtsc();
  *(int *)(this + 0x40) = (int)uVar2;
  *(int *)(this + 0x44) = (int)((ulonglong)uVar2 >> 0x20);
  CJobTime::SetToJobTime((CJobTime *)(this + 0x30));
  CJobTime::CServerMicroSecsPassed((CJobTime *)(this + 0x38));
  if (-1 < extraout_EDX) {
    CJobTime::SetFromJobTime(CONCAT44(10000000,(CJobTime *)(this + 0x38)));
  }
  *(int *)(*(int *)(this + 0x60) + 0xdc) = *(int *)(*(int *)(this + 0x60) + 0xdc) + 1;
  *(undefined4 *)(this + 0x24) = 0;
  iVar4 = _DAT_000e89f8;
  if (((*(int **)(this + 0x68) != (int *)0x0) && (iVar7 = **(int **)(this + 0x68), iVar7 != 0)) &&
     (Continue()::s_bCurrentlyProfilingJob == '\0')) {
    Continue()::s_bCurrentlyProfilingJob = 1;
    if ((_DAT_000e804c != 0) || (DAT_000e8050 == '\0')) {
      iVar6 = ThreadGetCurrentId();
      if (iVar4 == iVar6) {
        if (iVar7 != *_DAT_000e8054) {
          _DAT_000e8054 =
               (int *)CVProfNode::GetSubNode((char *)_DAT_000e8054,iVar7,(char *)0x0,0xb561c);
        }
        puVar1 = (uint *)(_DAT_000e80e0 + 4 + _DAT_000e8054[0x1c] * 8);
        *puVar1 = *puVar1 | 4;
        CVProfNode::EnterScope();
        DAT_000e8050 = '\0';
      }
    }
    Coroutine_Continue(*(undefined4 *)(this + 0x10),&DAT_000b2b65);
    iVar4 = _DAT_000e89f8;
    if ((DAT_000e8050 == '\0') || (_DAT_000e804c != 0)) {
      iVar7 = ThreadGetCurrentId();
      if (iVar4 == iVar7) {
        cVar5 = CVProfNode::ExitScope();
        if (cVar5 != '\0') {
          _DAT_000e8054 = (int *)_DAT_000e8054[0x19];
        }
        DAT_000e8050 = _DAT_000e8054 == (int *)0xe8058;
      }
    }
    Continue()::s_bCurrentlyProfilingJob = 0;
    return;
  }
  Coroutine_Continue(*(undefined4 *)(this + 0x10),&DAT_000b2b65);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)