GCSDK::CJobMgr::BResumeSleepingJobs
0x00060760 · 305 bytes · __thiscall
_ZN5GCSDK7CJobMgr19BResumeSleepingJobsER11CLimitTimer
Decompiled
undefined (2 params)
/* WARNING: Removing unreachable block (ram,0x0006087d) */
/* GCSDK::CJobMgr::BResumeSleepingJobs(CLimitTimer&) */
undefined4 __thiscall GCSDK::CJobMgr::BResumeSleepingJobs(CJobMgr *this,CLimitTimer *param_1)
{
undefined4 *puVar1;
CJob *this_00;
undefined8 uVar2;
int iVar3;
uint uVar4;
longlong lVar5;
undefined4 local_28;
undefined4 local_24;
while( true ) {
if (*(int *)(this + 0x5c) == 0) {
return 0;
}
puVar1 = *(undefined4 **)(this + 0x50);
if ((DAT_000d65bc <= (uint)puVar1[3]) &&
((DAT_000d65bc < (uint)puVar1[3] || (CJobTime::sm_lTimeCur < (uint)puVar1[2])))) break;
local_28 = *puVar1;
local_24 = puVar1[1];
iVar3 = CUtlRBTree<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int,CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int>,int>>
::Find((CUtlRBTree<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int,CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int>,int>>
*)this,(Node_t *)&local_28);
CUtlPriorityQueue<GCSDK::CJobMgr::JobSleeping_t,CDefUtlPriorityQueueLessFunc<GCSDK::CJobMgr::JobSleeping_t>,CUtlMemory<GCSDK::CJobMgr::JobSleeping_t,int>>
::RemoveAtHead((CUtlPriorityQueue<GCSDK::CJobMgr::JobSleeping_t,CDefUtlPriorityQueueLessFunc<GCSDK::CJobMgr::JobSleeping_t>,CUtlMemory<GCSDK::CJobMgr::JobSleeping_t,int>>
*)(this + 0x50));
if (iVar3 != -1) {
this_00 = *(CJob **)(iVar3 * 0x1c + *(int *)(this + 4) + 0x18);
if (*(int *)(this_00 + 0x24) == 3) {
CJob::Continue(this_00);
}
uVar2 = rdtsc();
uVar4 = (uint)((ulonglong)uVar2 >> 0x20);
if ((*(uint *)(param_1 + 4) <= uVar4) &&
((*(uint *)(param_1 + 4) < uVar4 || (*(uint *)param_1 <= (uint)uVar2)))) goto LAB_000607e5;
}
}
lVar5 = CJobTime::CServerMicroSecsPassed((CJobTime *)(puVar1 + 4));
if (9999999 < lVar5) {
local_28 = *puVar1;
local_24 = puVar1[1];
iVar3 = CUtlRBTree<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int,CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int>,int>>
::Find((CUtlRBTree<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int,CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int>,int>>
*)this,(Node_t *)&local_28);
if (iVar3 != -1) {
CJob::Heartbeat(*(CJob **)(iVar3 * 0x1c + *(int *)(this + 4) + 0x18));
}
}
LAB_000607e5:
return CONCAT31((int3)((uint)*(int *)(this + 0x5c) >> 8),0 < *(int *)(this + 0x5c));
}
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.