GCSDK::CJobMgr::RemoveJob
0x000620f0 · 263 bytes · __thiscall
_ZN5GCSDK7CJobMgr9RemoveJobERNS_4CJobE
Decompiled
undefined (2 params)
/* GCSDK::CJobMgr::RemoveJob(GCSDK::CJob&) */
void __thiscall GCSDK::CJobMgr::RemoveJob(CJobMgr *this,CJob *param_1)
{
double dVar1;
int iVar2;
uint uVar3;
longlong lVar4;
undefined4 local_28;
undefined4 local_24;
local_28 = *(undefined4 *)(param_1 + 8);
local_24 = *(undefined4 *)(param_1 + 0xc);
iVar2 = CUtlRBTree<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int,CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int>,int>>
::Find((CUtlRBTree<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int,CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int>,int>>
*)this,(Node_t *)&local_28);
if (iVar2 != -1) {
CUtlRBTree<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int,CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int>,int>>
::Unlink((CUtlRBTree<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int,CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int>,int>>
*)this,iVar2);
*(int *)(*(int *)(this + 4) + iVar2 * 0x1c) = iVar2;
*(undefined4 *)(*(int *)(this + 4) + 4 + iVar2 * 0x1c) = *(undefined4 *)(this + 0x18);
*(int *)(this + 0x14) = *(int *)(this + 0x14) + -1;
*(int *)(this + 0x18) = iVar2;
}
AccumulateStatsofJob(this,param_1);
*(int *)(this + 0xb4) = *(int *)(this + 0xb4) + 1;
if (((byte)param_1[0x18] & 1) != 0) {
*(int *)(this + 0xb8) = *(int *)(this + 0xb8) + 1;
}
lVar4 = CJobTime::CServerMicroSecsPassed((CJobTime *)(param_1 + 0x28));
uVar3 = (uint)((ulonglong)lVar4 >> 0x20);
dVar1 = (double)lVar4;
if (lVar4 < 0) {
dVar1 = dVar1 + 1.8446744073709552e+19;
}
*(double *)(this + 0xc4) = *(double *)(this + 0xc4) + dVar1;
*(double *)(this + 0xcc) = dVar1 * dVar1 + *(double *)(this + 0xcc);
if (*(uint *)(this + 0xd8) <= uVar3) {
if ((uVar3 <= *(uint *)(this + 0xd8)) && ((uint)lVar4 <= *(uint *)(this + 0xd4))) {
return;
}
*(longlong *)(this + 0xd4) = lVar4;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.