GCSDK::CJobTime::SetFromJobTime
0x00070840 · 30 bytes · __cdecl
_ZN5GCSDK8CJobTime14SetFromJobTimeEx
Decompiled
undefined (1 param)
/* GCSDK::CJobTime::SetFromJobTime(long long) */
void GCSDK::CJobTime::SetFromJobTime(longlong param_1)
{
int iVar1;
bool bVar2;
int in_stack_0000000c;
bVar2 = CARRY4(sm_lTimeCur,param_1._4_4_);
iVar1 = DAT_000d65bc + in_stack_0000000c;
*(int *)param_1 = sm_lTimeCur + param_1._4_4_;
((int *)param_1)[1] = iVar1 + (uint)bVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.