L L4D2node

GCSDK::CJobTime::SetFromJobTime

0x00070840 · 30 bytes · __cdecl

_ZN5GCSDK8CJobTime14SetFromJobTimeEx

Decompiled

undefined (1 param)

/* GCSDK::CJobTime::SetFromJobTime(long long) */

void GCSDK::CJobTime::SetFromJobTime(longlong param_1)

{
  int iVar1;
  bool bVar2;
  int in_stack_0000000c;
  
  bVar2 = CARRY4(sm_lTimeCur,param_1._4_4_);
  iVar1 = DAT_000d65bc + in_stack_0000000c;
  *(int *)param_1 = sm_lTimeCur + param_1._4_4_;
  ((int *)param_1)[1] = iVar1 + (uint)bVar2;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)